Differenze tra le versioni di "SEOW Ground War"
Riga 11: | Riga 11: | ||
|+ Table 3 - Ground Facility Control | |+ Table 3 - Ground Facility Control | ||
! style="background:#efefef;" | Ground Units Belong to: | ! style="background:#efefef;" | Ground Units Belong to: | ||
− | ! colspan="2" style="background:#efefef;" | IFriendly Unit within 1 km | + | ! colspan="2" align="center" style="background:#efefef;" | IFriendly Unit within 1 km |
− | ! colspan="3" style="background:#efefef;" | Enemy within 1 km | + | ! colspan="3" align="center" style="background:#efefef;" | Enemy within 1 km |
|- | |- | ||
! Friendly Unit within 1 km | ! Friendly Unit within 1 km |
Versione delle 02:41, 15 mar 2007
The Scorched Earth Online War allows commanders to control the movement and facing of ground units in the campaign. Commanders also have the ability to create new ground units, based upon the availability of reinforcements. Without ground units a side is unable to capture ground objectives (bridges, airfields, etc) and move the frontline. Some maps do not contain ground unit supply points so no ground reinforcements are available to that commander.
- Controlling facilities and moving the front line
Ground units are required for a side to gain control of a facility. A facility could be an airfield, a factory, a bridge or any other landscape object. Control is determined as follows: • Are your ground units within 1 km of the facility? • Are there enemy ground units within 1 km of the facility?
As long as there are enemy ground units within 1 km of the facility is status will be in dispute. The table below shows facility status based on ground units in the vicinity.
Ground Units Belong to: | IFriendly Unit within 1 km | Enemy within 1 km | |||
---|---|---|---|---|---|
Friendly Unit within 1 km | Friendly controlled | In dispute | |||
Enemy within 1 km | In dispute | Enemy controlled |