Search found 179 matches

by 102nd-HR-cmirko
Tue 24 Feb 2015 7:51 am
Forum: meta-SEOW Development
Topic: Script-Generated IF Maps
Replies: 7
Views: 11743

Re: Script-Generated IF Maps

I will definitively have to get Iron Front :) - looking forward to seeing Il2 maps in a modern game engine :)
by 102nd-HR-cmirko
Tue 24 Feb 2015 7:50 am
Forum: Technical Discussion
Topic: The Fall map "La Chute" by SPIT973
Replies: 2
Views: 6697

Re: The Fall map "La Chute" by SPIT973

excellent - another Big Week campaign incoming it seems :)

cheers JP!
by 102nd-HR-cmirko
Fri 12 Sep 2014 6:27 am
Forum: Official Release Notes
Topic: New Release: SEOW v7.1
Replies: 2
Views: 8825

Re: New Release: SEOW v7.1

congrats!! another excellent release :)
by 102nd-HR-cmirko
Sat 22 Mar 2014 3:18 pm
Forum: General Discussion
Topic: Rest in Peace, Peter Millar.
Replies: 20
Views: 110809

Re: Rest in Peace, Peter Millar.

rest in peace Peter, although I knew you only as a hawk_5 you will be missed. My condolences to his family and friends outside our small gaming community.
by 102nd-HR-cmirko
Thu 23 Jan 2014 4:36 am
Forum: Official Release Notes
Topic: New Release: SEOW v7.0
Replies: 17
Views: 19331

congratulations mates !

S!

p.s. hm I can't seem to find new MP and DB on sourceforge ? have the files finished uploading ? :)
by 102nd-HR-cmirko
Sat 18 Jan 2014 1:49 pm
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33862

thanks mate :)
by 102nd-HR-cmirko
Sat 18 Jan 2014 6:23 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33862

I'm completely out of the picture for this last development stage of SEOW, is there any more information when will it be ready for deployment ? two weeks still or possibly even less at this stage ?

cheers
by 102nd-HR-cmirko
Fri 25 Oct 2013 8:45 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33862

hi Mike and all, would it be possible to program a predefined "mask" in the form of an object (definable size possibly?) for the MP which would enable admin to effectively forbid all ground and naval units to "enter into this mask" ? my idea is to enable "seow designers"...
by 102nd-HR-cmirko
Wed 18 Sep 2013 2:35 pm
Forum: General Discussion
Topic: BoM
Replies: 6
Views: 9209

excellent as always :)

thanks JP!
by 102nd-HR-cmirko
Thu 18 Jul 2013 5:24 am
Forum: Technical Discussion
Topic: Ajax and the MP
Replies: 5
Views: 3105

cheers mates!
thanks 4Shades!
by 102nd-HR-cmirko
Thu 13 Jun 2013 3:52 am
Forum: Technical Discussion
Topic: Automatic Flight Briefings
Replies: 6
Views: 3027

very nice implementation :)

cheers
by 102nd-HR-cmirko
Fri 24 May 2013 3:47 am
Forum: General Discussion
Topic: C++ and game control
Replies: 3
Views: 7615

agreed, if you want a coop dedicated controller contact rnzoli, or just ask me for a time slot on 102nd coop server...., much easier than doubling the work needed for creating another controller....
by 102nd-HR-cmirko
Thu 07 Feb 2013 6:37 am
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 4860

I've just received a new controller version from Zoltan, this version minimizes the il2 window when hosting missions which have SEOW in their name. Controller works fine, but there seems to be no performance gains between minimized and active game window in a borderline mission - same number of time...
by 102nd-HR-cmirko
Sat 02 Feb 2013 2:23 pm
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 4860

Hi Classic, is the server dedicated to just running the mission with no one playing it? That is a key point to getting high server frame rates as also noted by Gec's post above which is the same procedure for the server I use when hosting. It can be the difference between playable and unplayable in...
by 102nd-HR-cmirko
Mon 19 Nov 2012 4:10 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 46789

IV/JG7_4Shades wrote:The Devill made me do it.
lmao... :D