OK, here we are with some map generation scripting improvements, including tweaked vegetation densities and improved road support, including junctions. The road code needs extra work, but it is not far from being complete. I have also generated some 10 km x 10 km maps using the code, and it works fine. Of course, run times are longer (under 200 seconds) and map build times expand out to about 15 minutes, but that is still pretty good considering the end result is an ARMA2 map that includes ~800k plants/buildings etc and is capable of supporting many different missions.
Here are some recent screenshots.
First, an ad hoc camp at a fork in the road (5 km map extracted from IL-2 Kiev map, near Topory):
Next, a track through featureless forest, great partisan ambush spot (5 km map extracted from IL-2 Kiev map, near Dabryn):
Next, a fork in the road, Dabryn is over the hill to the right (5 km map extracted from IL-2 Kiev map, near Dabryn):
Next, a deserted and overgrown village (5 km map extracted from IL-2 Kiev map, near Dabryn):
Last, an SU-85 moves into position in the morning rain (10 km map extracted from IL-2 Kiev map, near Gorodishche):
Cheers,
4Shades