Search found 26 matches

by WPO_Jones
Mon 22 Feb 2016 7:41 pm
Forum: meta-SEOW Development
Topic: Introducing meta-SEOW
Replies: 7
Views: 11777

Re: Introducing meta-SEOW

I've posted on the Battlefront forum. I found one of your old posts and restarted the conversation.

http://community.battlefront.com/topic/ ... er-for-cm/
by WPO_Jones
Sun 21 Feb 2016 11:18 pm
Forum: meta-SEOW Development
Topic: Introducing meta-SEOW
Replies: 7
Views: 11777

Re: Introducing meta-SEOW

Hi Jones, We have a few dedicated CM players around here, and there would be interest in pursuing a link between SEOW and CM. However, to my knowledge, the multiplayer support in CM is not sophisticated and the file formats used are hidden which all makes it very hard to use CM in a meta-gaming sen...
by WPO_Jones
Fri 19 Feb 2016 8:32 pm
Forum: meta-SEOW Development
Topic: Introducing meta-SEOW
Replies: 7
Views: 11777

Re: Introducing meta-SEOW

What other games would be candidates to be used in meta-SEOW? Some options are: Silent Hunter (for purely naval operations) Iron Front (for ground operations) Battlefront.com's Combat Mission So this forum will be devoted to discussions on the meta-SEOW concept, choice of games, and how to incorpor...
by WPO_Jones
Fri 27 Jul 2012 7:29 pm
Forum: General Discussion
Topic: SEOW as a Strategy Game
Replies: 30
Views: 18774

Re: SEOW as a Strategy Game

Possible compression of time so mission without humans could be ran at an accelerated pace? In regards to this comment from Zoi's original post, could SEOW generate single player missions instead of Coop missions? This would allow time compression to be used. Question is would the IL-2 game output ...
by WPO_Jones
Fri 27 Jul 2012 5:02 pm
Forum: General Discussion
Topic: SEOW as a Strategy Game
Replies: 30
Views: 18774

I have read this thread with interest, thanks to everyone for pursuing it. Many thanks 4Shades. Having cameras placeable in the MP from one mission to the next would be a good step (though of course would do nothing for the player who does not own IL-2). Having the flash animation in the MP (with v...
by WPO_Jones
Fri 27 Jul 2012 4:56 pm
Forum: General Discussion
Topic: SEOW as a Strategy Game
Replies: 30
Views: 18774

Not everyone finds planning boring. Believe me, I don't find if boring either. However, many people that I would like to get involved in a commander role (and who have initially expressed interest in being a commander) do find it difficult (which is just a training issue) and more importantly don't...
by WPO_Jones
Fri 27 Jul 2012 1:44 am
Forum: General Discussion
Topic: SEOW as a Strategy Game
Replies: 30
Views: 18774

I have read this thread carefully and have a little difficulty in where this thread is meant to be going. Let me try to articulate what I think Zoi is trying to say. I feel that Zoi and I had an understanding when we talked about this so here's my side. What SEOW seems to be missing is the interact...
by WPO_Jones
Tue 21 Feb 2012 11:29 am
Forum: General Discussion
Topic: External Cameras
Replies: 3
Views: 1990

External Cameras

Is there a way to place external cameras in the MP? I'd like to be able to place external cameras so that there can be a bird's eye view of a location for side that placed it. There is a Cameras table in the database but I can't find any documentation on how it is used. Many thanks in advance for yo...
by WPO_Jones
Fri 20 Jan 2012 2:18 pm
Forum: Technical Discussion
Topic: Imminent 4.11 release
Replies: 9
Views: 3693

Thanks for your response, 4Shades. With the 4.11 changes, I think the next development cycle for SEOW will be quite long. Coding to take advantage of the new static plane spawn points, for instance could be quite tricky, but would add a huge amount to the SEOW immersion experience. Anyway, I'll say ...
by WPO_Jones
Thu 19 Jan 2012 3:27 pm
Forum: Technical Discussion
Topic: Imminent 4.11 release
Replies: 9
Views: 3693

Now that 4.11 is out, can anyone think of any pitfalls in running an SEOW campaign using stock 4.11? I know that the HSFX flag would need to be turned off for the campaign in question, but is there any reason why it wouldn't work or something would screw up? Of course, all the cool features such as ...
by WPO_Jones
Wed 28 Dec 2011 11:14 pm
Forum: Technical Discussion
Topic: Imminent 4.11 release
Replies: 9
Views: 3693

I think the biggest feature of 4.11 is the AI changes. If the AI fight better it will make a huge overall difference to my campaigns where 90% of all air activity is AI vs. AI.
by WPO_Jones
Tue 27 Dec 2011 9:38 pm
Forum: Technical Discussion
Topic: Imminent 4.11 release
Replies: 9
Views: 3693

Imminent 4.11 release

What is the "official" best practice regarding TD patches to IL-2 and on-going campaigns? I'm using the HSFX mod pack, so should I continue to use 4.10.1 until HSFX has been updated for 4.11? Or should I just remove all mods, apply 4.11 and then re-enable HSFX 5.0.1? Not looking for any ha...
by WPO_Jones
Mon 19 Dec 2011 2:57 pm
Forum: General Discussion
Topic: Expanding SEOW gaming platforms
Replies: 28
Views: 11972

I think the best fit for expanding platforms would be a port for Rise of Flight. None of the core concepts would need to be changed, all the work would be in creating the data for the new map, aircraft, ground objects, etc. After that it would require new algorithms for generating the mission files ...
by WPO_Jones
Fri 16 Dec 2011 4:58 pm
Forum: Technical Discussion
Topic: Internet Explorer 9 support
Replies: 10
Views: 4178

Internet Explorer 9 support

Is this in the works at all? I just read that Microsoft is now going to be upgrading people "silently" and so I anticipate some pain for anyone with Windows Vista or Windows 7 in the future.

http://www.bbc.co.uk/news/technology-16214912

Any ideas what is involved from a coding perspective?
by WPO_Jones
Sun 11 Dec 2011 7:24 pm
Forum: Official Release Notes
Topic: New Release: SEDCS v3.3.0, SEDB33A, MP4 v4.75x
Replies: 71
Views: 63928

DB release: SEDB33B (consolidated bug patch) The "Star of Afrika" template requires this addition to initialise without error: INSERT INTO Airforce_Units (Country, Regiment_Code, Verbose, Regiment_Type, Alignment, Country_ID, Campaign_Sector, HistorySFX) VALUES ('Germany', 'I_LG2', 'I. (S...