What is the "official" best practice regarding TD patches to IL-2 and on-going campaigns?
I'm using the HSFX mod pack, so should I continue to use 4.10.1 until HSFX has been updated for 4.11? Or should I just remove all mods, apply 4.11 and then re-enable HSFX 5.0.1?
Not looking for any hard and fast answers here, just what people who are running campaigns plan to do.
Imminent 4.11 release
Moderator: SEOW Developers
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Hi Jones,
Normally the TD releases tend to break prior HSFX releases, so it is likely that installing HSFX5.0.1 over TD4.11 will cause problems.
What SEOW campaigners usually do is assess the new TD features to see if they would be useful in their campaign and, if so, wait until Charlie releases a compliant HSFX patch.
The last couple of times TD releases have caused significant re-writes in HSFX code, which means we have had to wait for HSFX updates. Following that, it sometimes happens that SEOW itself needs to be changed, e.g. the SEOW wind support following on from TD 4.10.
Cheers,
4Shades
Normally the TD releases tend to break prior HSFX releases, so it is likely that installing HSFX5.0.1 over TD4.11 will cause problems.
What SEOW campaigners usually do is assess the new TD features to see if they would be useful in their campaign and, if so, wait until Charlie releases a compliant HSFX patch.
The last couple of times TD releases have caused significant re-writes in HSFX code, which means we have had to wait for HSFX updates. Following that, it sometimes happens that SEOW itself needs to be changed, e.g. the SEOW wind support following on from TD 4.10.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
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No, because it will sometime after TD 4.11 is released before HSFX can be updated, and it will be some time after that before SEOW is updated.
In the meantime you can be running your campaign happily with what you have now. Often retro-fitting of campaigns in progress is possible too.
Cheers,
4S
In the meantime you can be running your campaign happily with what you have now. Often retro-fitting of campaigns in progress is possible too.
Cheers,
4S
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Now that 4.11 is out, can anyone think of any pitfalls in running an SEOW campaign using stock 4.11? I know that the HSFX flag would need to be turned off for the campaign in question, but is there any reason why it wouldn't work or something would screw up?
Of course, all the cool features such as radar and better plane stacking on CV decks etc. would be missing, but for a bog standard ground campaign with land based air support, is there anything that would trip it up?
Thanks in advance for your thoughts!
Of course, all the cool features such as radar and better plane stacking on CV decks etc. would be missing, but for a bog standard ground campaign with land based air support, is there anything that would trip it up?
Thanks in advance for your thoughts!
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"
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*) Factory plates will not work
*) Logging of recon photo wingtip smoke events may not capture the altitude, affecting recon calculations
*) Availability and flyability of some aircraft may be affected
*) No infantry units
*) Changed aircraft loadouts, possibly
*) Changed air regiments, possibly
All these things notwithstanding, the basic game should work ok with the current SEOW, in principle.
Cheers,
4S
*) Logging of recon photo wingtip smoke events may not capture the altitude, affecting recon calculations
*) Availability and flyability of some aircraft may be affected
*) No infantry units
*) Changed aircraft loadouts, possibly
*) Changed air regiments, possibly
All these things notwithstanding, the basic game should work ok with the current SEOW, in principle.
Cheers,
4S
Last edited by IV/JG7_4Shades on Fri 20 Jan 2012 7:26 pm, edited 1 time in total.
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Thanks for your response, 4Shades.
With the 4.11 changes, I think the next development cycle for SEOW will be quite long. Coding to take advantage of the new static plane spawn points, for instance could be quite tricky, but would add a huge amount to the SEOW immersion experience.
Anyway, I'll say it again, your dedication to this project is outstanding, 4Shades! You are a very rare and valued individual.
With the 4.11 changes, I think the next development cycle for SEOW will be quite long. Coding to take advantage of the new static plane spawn points, for instance could be quite tricky, but would add a huge amount to the SEOW immersion experience.
Anyway, I'll say it again, your dedication to this project is outstanding, 4Shades! You are a very rare and valued individual.
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"