Search found 5 matches

by gulfy32
Sun 28 Jul 2013 8:00 pm
Forum: Technical Discussion
Topic: Invalid unit type - rocket
Replies: 1
Views: 1136

Invalid unit type - rocket

Hey all, I am building a mission on Channel1942. When I place V2_ramp, V2_air, Fi103_V1_ramp, Fi103_V1_air I get an error when initializing a campaign. SEDCS::Campaign Template format error in file Operation Lion.mis Invalid unit type listed in the Rockets section of the template file. 1_Rocket has ...
by gulfy32
Mon 25 Feb 2013 5:55 pm
Forum: Technical Discussion
Topic: New Asia-Pacific Maps
Replies: 3
Views: 1351

Awesome, I can't wait!
by gulfy32
Wed 13 Feb 2013 1:35 pm
Forum: Technical Discussion
Topic: Create Road Supply Point
Replies: 3
Views: 1473

I have "M4A2_US_Sqn_UK" in my mission template, the object_specifications table shows that unit as having command_control 1
but the MP still says there are no HQ units available to create a road supply point.

Does the campaign need CCCI restrictions enabled for the road supply to work?
by gulfy32
Wed 13 Feb 2013 2:55 am
Forum: Technical Discussion
Topic: Create Road Supply Point
Replies: 3
Views: 1473

Create Road Supply Point

Hi all, I am creating a template for the Africa_NE sector. I am having trouble with the "Create Road Supply Point" in the MP. What units are considered HQ units? Is it units with Command_Control in the Object_Specifications table? Showing the entire sector, it says, "There are no HQ u...
by gulfy32
Sun 10 Feb 2013 2:20 am
Forum: Technical Discussion
Topic: Unknown object type
Replies: 1
Views: 898

Unknown object type

Hi all, I am creating a template for the Africa NE map. I have placed some German tanks on the map. When I go to initialize the campaign, i receive the error SEDCS::modUtilities.strObjectClass: unknown object type Stab_sPzAbt_Tiger I do have HistorySFX Mod objects checked. Do I need to add the objec...