I recall seeing that sort of message when I started running a dedicated server, v2.04, a couple years ago. It always came up when loading a mission that used the Online4Summer map. I assumed it was an object I had placed on the map, but since it ran fine, I never investigated it. In fact, it's not really clear that it is an error message or not.
I was a little surprised to see those messages from other maps. For example:
Guadalcanal has three:
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim
##### House without collision (3do/Buildings/Port/Floor/live.sim
##### House without collision (3do/Tree/Tree2.sim
Gulf of Finland has two:
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim
##### House without collision (3do/Buildings/Port/Floor/live.sim
Singapore has one:
##### House without collision (3do/Tree/Tree2.sim
Additionally, Singapore began generating another error message, starting once in the cockpit, and repeating continually at 3 sec. intervals:
WARNING: Bad Water if MapRID == 0
Our big coop generates other error message, which appear to be related to a particular aircraft used, such as:
INTERNAL ERROR: HierMesh: Can't find chunk 'Flap03_DO'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_DO'
Messages like that are generated periodically over the course of the hour long mission. I don't know which aircraft, flyable or AI, but it could be identified by process of elimination.
For my tests above, I did not restart the game for each map. I've noticed that, the numbers can vary by 0.2 to 0.3 mb for the same map, and it doesn't seem to matter if it is first map loaded, or subsequent.
Something not clear to me is what all this means, or rather, what it actually is telling us, if anything. The exact same mission appears to "bulk up" different maps by different amounts. For example, our big mission seems to "add" 40 mb to the Ostfriesland map, but only around 15 mb to the Smolensk and Prokhorovka maps.
I also did a simple calculation, not shown above, dividing memory use by map size in grid squares. I called this number "density" for lack of a better term, and I thought it might yield some useful data, but I'm really not sure. Some maps are HUGE, but consist largely of water. Guadalcanal, supposedly a problem map, has a density of 0.01 mb/grid, which is very low, while Prokhorovka, a "good" map, has a density of 0.22 mb/grid, a midrange value. The highest value for this is Khalkhin Kol at 1.28 mb/grid, then:
Ardennes 0.85 mb/grid
Olso 0.82 mb/grid
Ostfriesland 0.44 mb/grid
Cyrenaica 0.38 mb/grid
