Mediterraneo

For bug reports and fixes, installation issues, and new ideas for technical features.

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22GCT_Gross
Posts: 302
Joined: Fri 13 Apr 2007 1:13 pm
Location: Italy

Mediterraneo

Post by 22GCT_Gross »

Let you know we started the mediterraneo map translation in sedb
.
http://www.22gct.it/forum/viewtopic.php ... c&start=46
22GCT_Gross
22GCT_Gross
Posts: 302
Joined: Fri 13 Apr 2007 1:13 pm
Location: Italy

Post by 22GCT_Gross »

Work finished.
Let me do some testings, then I'll send the Mediterranean SE Patch to 4Shades (Sedb31d in mdb and sql version, MP new folder).
We also prepared an IL2 patch (engine sound 092 + map + skins) for 4.08m and 4.09m version so all pilots are equipped to play this map with an identical software.
Further infos on www.22gct.it
Last edited by 22GCT_Gross on Mon 16 Jun 2008 5:05 am, edited 1 time in total.
22GCT_Gross
IV/JG7_4Shades
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Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Excellent!

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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242Sqn_Chap
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Joined: Tue 01 Jan 2008 9:49 am

Post by 242Sqn_Chap »

Awesome work Gross & Veltro :lol:

Going to check this out now...
22GCT_Gross
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Location: Italy

Post by 22GCT_Gross »

Many minor adjustments were done (db and MP map jpg).
We are on test now, hope to give you the final release at the end of july.
22GCT_Gross
22GCT_Gross
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Post by 22GCT_Gross »

Work tested and done 8)

Sent to 4Shades.
22GCT_Gross
IV/JG7_4Shades
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Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Got it - now putting into next SEOW release.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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PA-Dore
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Post by PA-Dore »

I see Mediterranean sector in MP but I don't find mediterranean.sql in SEDB31d (3 June 2008). I suppose you'll include it in the next SEDB version?

Many thanks to those who translate this map :wink:
IV/JG7_4Shades
Posts: 2211
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Dore,

yes, next SEDB will contain Mediterranean sector support. the 22GCT community have done a marvellous job with that sector.

Cheers,
4S
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PA-Dore
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Post by PA-Dore »

Do you know if someone or a squad is actually working on the English Channel Map? With my squad, we project to begin it...
IV/JG7_4Shades
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Post by IV/JG7_4Shades »

I am not sure, but you might ask 242Sqn_Chap. I know he is part of a group that is looking hard at new ideas.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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Goanna
Posts: 49
Joined: Wed 10 Jan 2007 1:49 am
Location: Ingham

Post by Goanna »

PA-Dore wrote:Do you know if someone or a squad is actually working on the English Channel Map? With my squad, we project to begin it...
I hope not yet, they may be disappointed and have to restart - CanonUk's channel map is only a beta at this point in time - he's hoping to have the final ready by the end of October and reckons there will be some significant changes from the beta and the other one being worked on by 352nd VFG hasn't been released yet.

Cheers

Goanna
242Sqn_Chap
Posts: 30
Joined: Tue 01 Jan 2008 9:49 am

Post by 242Sqn_Chap »

I have been working on the new Lybia Map (nearly finished) and the JG52 and 102nd Sqns are doing the Malta Map, we need to test them but will pass them onto Shades as soon as they are ready.

We knew that the BOB map would change a lot (and in my view, though a wonderful map and lovely for co-ops, DF's and offline campaigns , is too small really for a SEOW ....the 1:1 scale map though by the 352 VFG, well thats another story (but its not released yet.) .

On another note, WE HAVE 64 player CO-OP functionality NOW !!!!

(testing but it seems ok so far.)
Ala13_Nachote
Posts: 28
Joined: Tue 23 Jan 2007 2:23 pm
Location: Castellon (Spain)

Post by Ala13_Nachote »

Waiting anxiously this Mediterranean map :)

Hi 242Sqn_Chap


On another note, WE HAVE 64 player CO-OP functionality NOW !!!!
I think its very interesting, in our intersquad campaigns we ever are short of pilot seats :? can you detail this a little more? what version of game or mod is necesary? will your squad made it public?
Thanks in advance.

S!
Nachote
www.ala13.com
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102nd-HR-cmirko
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Post by 102nd-HR-cmirko »

64 player coops is a mod - it is included in patch C of "History SFX" mod pack but i think we could also ask permission of the creator of this mod to "release" it separately....

untill that permission is given if you want to try it you can download "our" (242sqn_Chap is the main creator of this mod_pack) mod pack and install it to see how it works :)

___________________________________________________________

This release, the Full unified Mod release - Version 2.0, contains all the content in Full release 1.0, plus the content in Patch A, B and C.

There is no need to download this if you have installed the previous releases.

This release is a full release of all Mod content for users that have not downloaded and installed the History SFX Mod package.

Downloading

From the 102nd FTP Server ;

ftp://161.53.204.25

u: 102nd_mod_pack
p: 102nd_mod_pack

Download these three files ;

1) Full_Mod_SFX_Release_V2.part01.exe - 489 Mb.
2) Full_Mod_SFX_Release_V2.part02.rar - 489 Mb.
3) Full_Mod_SFX_Release_V2.part02.rar - 331 Mb.

You must then run the Full_Mod_SFX_Release_V2.part01.exe file to install the Mod release. The other two files contain files that the .exe file will extract from. You do NOT need to run the other two files.

Also you should download Readme_V2.txt (The read me file) and setup_hashcalc_2.02.exe (A program to check your files for corruption during downloading.)

-------------------------------------------------------------------------------------

From Filefront ;

* NOTE : These are the new files, I've over written the old files.

http://files.filefront.com/Full+Mod+SFX ... einfo.html
http://files.filefront.com/Full+Mod+SFX ... einfo.html
http://files.filefront.com/Full+Mod+SFX ... einfo.html

You must then run the Full_Mod_SFX_Release_V2.p1.exe file to install the Mod release. The other two files contain files that the .exe file will extract from. You do NOT need to run the other two files.

Also you should download http://files.filefront.com/Readme+V2txt ... einfo.html (The read me file) and http://files.filefront.com/setup+hashca ... einfo.html (A program to check your files for corruption during downloading.)

-------------------------------------------------------------------------------------

IMPORTANT : The installation package requires that you select your IL-2 Sturmovick folder that you want the Mod installed to. You MUST select the correct folder or the Mod will not work.

-------------------------------------------------------------------------------------

File Corruption

If the install package does not work, or you recieve a message that a installation file is corrupt, you should download and install setup_hashcalc_2.02.exe. It will allow you to run each file and determine the hash number for each of the files.

The correct hash numbers should be ;

1) Full_Mod_SFX_Release_V2.part01.exe - MD5 - f76f18971e13a22107803510e7a7516b CRC32 - d56651f7

2) Full_Mod_SFX_Release_V2.part02.rar - MD5 - 07dd8afa360c31494ce621bd28a1da90 CRC32 - 40bb84ab

3) Full_Mod_SFX_Release_V2.part02.rar - MD5 - d35b391377e6878eab9b39fa2fab901f CRC32 - 6924a89c

If your number does not agree, then that file is corrupt.

-------------------------------------------------------------------------------------

What is in the Full unified Mod release - Version 2.0 ?

See the read me notes for each of the previous releases for what has been added in the release.

Full release 1.0 - http://www.242sqn.com/phpBB2/viewtopic.php?t=875
Patch A - http://www.242sqn.com/phpBB2/viewtopic.php?t=877
Patch B - http://www.242sqn.com/phpBB2/viewtopic.php?t=948
Patch C - http://www.242sqn.com/phpBB2/viewtopic.php?t=1008
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