They will be included in Ultrapack and could as well be included into History SFX (or soon SFS?), when finished debugging.
The original mods can be found here
http://allaircraftarcade.com/forum/view ... highlight=
http://allaircraftarcade.com/forum/view ... hp?t=20113
semireal AAA on Tanks and Vehicles
features are:
-tanks cant see through the clouds above the fog(cloudtype>= 4)
-tanks cant see in the night without searchlightes
-tanks in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-tanks is now shooting up to 1 meter above the ground
-tanks now you can "scare enemy AAA"(see demostration video.scared AAA dont shoot about 3-4mins.if you scare AAA 2 humans will be run out(human will be run out only after 5 min in mission)
- tanks is more brave then AAA. because they is armored
watch this film to see more
http://www.filefront.com/14491627/AAAdemostration.wmv
semireal AntiAircraft artillery AI(new logic)
this mod correct:
-AAA cant see through the clouds above the fog(cloudtype>= 4)
-AAA cant see in the night without searchlightes
-AAA in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-AAA dont shoot in bad weather, if friends planes are near
-AAA have new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA"(see demostration video.scared AAA dont shoot about 3-4mins.if you scare AAA 3 humans will be run out(human will be run out only after 5 min in mission)
-you can control accuracy of flak (only in full version!!)
if you want to scare AAA you must fly accuratly on AAA.AAA must firing on you!.distance to AAA must be < 600-700m
Please, see demostration video to example of "scare AAA".
http://www.filefront.com/14491627/AAAdemostration.wmv