semireal AA, artillery AI on Tanks and Vehicles etc.

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II/JG54_Emil
Posts: 272
Joined: Thu 07 May 2009 10:45 am

semireal AA, artillery AI on Tanks and Vehicles etc.

Post by II/JG54_Emil »

Here are two mods from ZloyPetrushkO, that are being debugged by ZUTI at the moment and look very very promissing!
They will be included in Ultrapack and could as well be included into History SFX (or soon SFS?), when finished debugging.

The original mods can be found here
http://allaircraftarcade.com/forum/view ... highlight=
http://allaircraftarcade.com/forum/view ... hp?t=20113
semireal AAA on Tanks and Vehicles


features are:
-tanks cant see through the clouds above the fog(cloudtype>= 4)
-tanks cant see in the night without searchlightes
-tanks in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-tanks is now shooting up to 1 meter above the ground
-tanks now you can "scare enemy AAA"(see demostration video.scared AAA dont shoot about 3-4mins.if you scare AAA 2 humans will be run out(human will be run out only after 5 min in mission)
- tanks is more brave then AAA. because they is armored

watch this film to see more
http://www.filefront.com/14491627/AAAdemostration.wmv


semireal AntiAircraft artillery AI(new logic)
this mod correct:

-AAA cant see through the clouds above the fog(cloudtype>= 4)
-AAA cant see in the night without searchlightes
-AAA in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-AAA dont shoot in bad weather, if friends planes are near
-AAA have new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA"(see demostration video.scared AAA dont shoot about 3-4mins.if you scare AAA 3 humans will be run out(human will be run out only after 5 min in mission)
-you can control accuracy of flak (only in full version!!)

if you want to scare AAA you must fly accuratly on AAA.AAA must firing on you!.distance to AAA must be < 600-700m
Please, see demostration video to example of "scare AAA".

http://www.filefront.com/14491627/AAAdemostration.wmv
242Sqn_Chap
Posts: 30
Joined: Tue 01 Jan 2008 9:49 am

Post by 242Sqn_Chap »

I love the idea of this....

But in testing I got pages and pages of error logs from it (from every vehicle and every gun in the mission !). Hope Zuti is sucessful in his debugging. Its a great idea but until its debugged its not really usable. :(
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