Bug Reports: SEDB32E, MP4 v4.610, SEDCS v3.2.6
Moderator: SEOW Developers
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
It's more complex hum...
I guess it's not a bug from SEOW. B29 has a take off point but when I start mission it's in flight. Like if there is not enough place to park it on artificial airbase.
I had the same problem when I wanted take off B24 on the artificial airbases I have built in this campaign. (no problem for B25)
[r0133]
Planes 1
Skill 0
skin0 radar.bmp
Class air.RadarControlChainHome
Fuel 100
weapons None
[r0133_Way]
TAKEOFF -40000.00 -40000.00 0 0 11_Static 0 &0
NORMFLY -30000.00 -40000.00 2500.00 250.00 &1
NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
I guess it's not a bug from SEOW. B29 has a take off point but when I start mission it's in flight. Like if there is not enough place to park it on artificial airbase.
I had the same problem when I wanted take off B24 on the artificial airbases I have built in this campaign. (no problem for B25)
[r0133]
Planes 1
Skill 0
skin0 radar.bmp
Class air.RadarControlChainHome
Fuel 100
weapons None
[r0133_Way]
TAKEOFF -40000.00 -40000.00 0 0 11_Static 0 &0
NORMFLY -30000.00 -40000.00 2500.00 250.00 &1
NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
NORMFLY 460000.00 -40000.00 5500.00 350.00 &1
NORMFLY -40000.00 -40000.00 5500.00 350.00 &1
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- Posts: 302
- Joined: Fri 13 Apr 2007 1:13 pm
- Location: Italy
SeDB32E - Mediterranean
the Industrial Installation table is empty.
the Industrial Installation table is empty.
Code: Select all
`Event_Date` varchar(60) DEFAULT NULL,
`Production_Points` int(11) DEFAULT '0'
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
-- ----------------------------
-- Records of Industrial_Installations
-- ----------------------------
-- ----------------------------
-- Table structure for `Mission_Recon`
-- ----------------------------
22GCT_Gross
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
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- Posts: 162
- Joined: Wed 10 Jan 2007 1:13 am
- Location: Sydney, Australia
Hi Dore/4S,
In putting together a template on Channel 1940 map I found that airfields that are type 1475 in DB Airfields Layout table do not appear in MP ie. they have no airfield icon nor can aircraft be assigned to them.
These appear to be all the landing ground airbases in the map.
I can easily activate them individually by changing them to another type like 475 on a case by case basis but was this done deliberately to restrict airbase numbers on map?
Cheers,
Hawk 5
EDIT: All ok!! I turned on temporary airfields and they are all there and operational where needed.
In putting together a template on Channel 1940 map I found that airfields that are type 1475 in DB Airfields Layout table do not appear in MP ie. they have no airfield icon nor can aircraft be assigned to them.
These appear to be all the landing ground airbases in the map.
I can easily activate them individually by changing them to another type like 475 on a case by case basis but was this done deliberately to restrict airbase numbers on map?
Cheers,
Hawk 5
EDIT: All ok!! I turned on temporary airfields and they are all there and operational where needed.
Nice! Yes that was the reason All 1xxx airbases_layouts are temporary airbases. As there are many airbases on this map you can remove temporary ones with turning off "enable temporary airbases"II/JG77Hawk_5 wrote:Hi Dore/4S,
... but was this done deliberately to restrict airbase numbers on map?
EDIT: All ok!! I turned on temporary airfields and they are all there and operational where needed.
You can also (as you did) change 1xxx to xxx in airbases table to change a temporary airbase into a normal airbase. This could be useful to create historic campaigns between 1940 to 1945 (Channel 1940 + 1942 maps).
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- Posts: 45
- Joined: Sat 26 Dec 2009 8:35 pm
- Location: Alaska USA
- Contact:
I am running MP v4.618.
Today I noticed when creating waypoints and then trying to delete them, it wouldn't. The waypoints would just be reformed wherever I clicked on the map. Both commands to either delete last waypoint, or all waypoints would not work for me.
I realize you have not started a new thread for this version but I thought you might want to know what I found.
Today I noticed when creating waypoints and then trying to delete them, it wouldn't. The waypoints would just be reformed wherever I clicked on the map. Both commands to either delete last waypoint, or all waypoints would not work for me.
I realize you have not started a new thread for this version but I thought you might want to know what I found.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein (1879 - 1955)
Albert Einstein (1879 - 1955)
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- Location: Perth, Western Australia
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- Location: Virginia, USA
- Contact:
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- Posts: 45
- Joined: Sat 26 Dec 2009 8:35 pm
- Location: Alaska USA
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Clock Advance
Not a bug but perhaps to check?
One month ago, I had updated our campaign Slot, from SEDB32C to SEDB32E to get radar functions. Difficult to do (i.e create and check all ships damage status), but it works very well (6 missions without errors with new release)
Yesterday, I advanced clock. I had an error "Total damage = 0 or is not a value". (I checked several times: No errors in normal time advance, only when using clock advance)
I simply dissolved all destroyed units and now it works well.
SEOW Mission Planner v4.616
SEDB32E
DCS v 3.27
One month ago, I had updated our campaign Slot, from SEDB32C to SEDB32E to get radar functions. Difficult to do (i.e create and check all ships damage status), but it works very well (6 missions without errors with new release)
Yesterday, I advanced clock. I had an error "Total damage = 0 or is not a value". (I checked several times: No errors in normal time advance, only when using clock advance)
I simply dissolved all destroyed units and now it works well.
SEOW Mission Planner v4.616
SEDB32E
DCS v 3.27
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- Posts: 33
- Joined: Wed 31 Jan 2007 2:01 pm
- Location: Alicante, Spain
Hi all:
We've seen a small bug in SEDB. When setting the weapons loadout for the Typhoon, there was some mistake, because no loadout appears.
I've found that 'aircraftloadout/Obj_Long_Name' field shows 'air.TyphoonMkIb', while in 'object-specifications/Mobile' is 'air.TYPHOON1B'.
The same happens with TyphoonLate1B. It should be 'air.TYPHOON1BLate' instead of 'air.TyphhonMkIBLate'.
S!
P.D: I haven't seen this as reported. If it's been , forget this post.
We've seen a small bug in SEDB. When setting the weapons loadout for the Typhoon, there was some mistake, because no loadout appears.
I've found that 'aircraftloadout/Obj_Long_Name' field shows 'air.TyphoonMkIb', while in 'object-specifications/Mobile' is 'air.TYPHOON1B'.
The same happens with TyphoonLate1B. It should be 'air.TYPHOON1BLate' instead of 'air.TyphhonMkIBLate'.
S!
P.D: I haven't seen this as reported. If it's been , forget this post.