Weird behaviour in Ardennes
Moderator: SEOW Developers
Weird behaviour in Ardennes
We recently started a test campaign in Ardennes, placing a few units and planes on both sides. In the planner interface everything seems normal, but in the generated mission the waypoints for ground units are all messed up, as if they are following some imaginary roads. Here is a screen shot and the mission file. Any ideas?
http://jpv.kapsi.fi/SE-Ardennes-194408010900.mis
http://jpv.kapsi.fi/SE-Ardennes-194408010900.mis
What are you using to make your missions,IE7 maybe?
There was problems with it before...try firefox with ietab extension.
VfsMa_Paddington had the same problem sometime ago and if i remember correctly he reloaded the database for that sector he had problems with.
Something was missing in the road database and ground units did not move at all.
There was problems with it before...try firefox with ietab extension.
VfsMa_Paddington had the same problem sometime ago and if i remember correctly he reloaded the database for that sector he had problems with.
Something was missing in the road database and ground units did not move at all.
Actually blue missions are made with IE7 and red with Firefox & IETab, but both are messed up. I tried emptying the database and reloading the data, but it didn't help.
We are using Normal setting for complex ground movement, so ground units should stick to the roads. Indeed it seems they are travelling strictly on some imaginary roads, but they are not the ones on our map.
We are using Normal setting for complex ground movement, so ground units should stick to the roads. Indeed it seems they are travelling strictly on some imaginary roads, but they are not the ones on our map.
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Looks like someone/something has mis-named data in Highways table to use the wrong map name. I have never seen this effect before. The primary suspect for your problem is the Highways table data.
One thing to do is to go to the Ardennes folder in the MP4 and edit the sector PHP file, turning ShowRoads to true. Then reload your MP4 sector view - this will render all the Ardennes roads found in the Highways table.
Cheers,
4Shades
One thing to do is to go to the Ardennes folder in the MP4 and edit the sector PHP file, turning ShowRoads to true. Then reload your MP4 sector view - this will render all the Ardennes roads found in the Highways table.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
I tried this, and it seems all the roads show up just fine. Indeed the units try to follow the orders planned in MP4, but using the imaginary roads.IV/JG7_4Shades wrote:One thing to do is to go to the Ardennes folder in the MP4 and edit the sector PHP file, turning ShowRoads to true. Then reload your MP4 sector view - this will render all the Ardennes roads found in the Highways table.
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hmmm, had a look at this one, very confusing. I'm going to throw something "out there" to consider. I loaded up the mission file in FMB as is and indeed waypoints seem to be way off.
The first couple of lines in the mission file read;
I changed this to;
then reloaded in FMB and the waypoints now conform to the road system (they start in some strange places though).
Now if the database was loaded using Katana's split utility, ie only structure, GenData and Map_ sql files as opposed to a "full" database install then it may be possible that the database was loaded using the MAP_Normandy.sql file instead of the MAP_Ardennes.sql file.
I was thinking that even though it is an Ardennes map if the Normandy tables were inadvertently loaded instead of Ardennes then this may account for all the strangeness.
I don't know if the MP would even work if this was the case.
Told you I was going to throw something "out there"
Cheers
Goanna
The first couple of lines in the mission file read;
Code: Select all
[MAIN]
MAP Ardennes/sload.ini
Code: Select all
[MAIN]
MAP Normandy/load2.ini
Now if the database was loaded using Katana's split utility, ie only structure, GenData and Map_ sql files as opposed to a "full" database install then it may be possible that the database was loaded using the MAP_Normandy.sql file instead of the MAP_Ardennes.sql file.
I was thinking that even though it is an Ardennes map if the Normandy tables were inadvertently loaded instead of Ardennes then this may account for all the strangeness.
I don't know if the MP would even work if this was the case.
Told you I was going to throw something "out there"
Cheers
Goanna
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If it was Normandy data in the Highways table, all the rows would be labelled with Normandy instead of Ardennes and presumably it wouldn't work at all.
We are running a Normandy campaign together with this one in the DCS using a separate database. Could it be that DCS is mixing up the databases somehow? Other possibility is that the data in the split database is incorrect, I'll have to try the full package.
All files are the latest versions as downloaded from the SEOW sourceforge page.
We are running a Normandy campaign together with this one in the DCS using a separate database. Could it be that DCS is mixing up the databases somehow? Other possibility is that the data in the split database is incorrect, I'll have to try the full package.
All files are the latest versions as downloaded from the SEOW sourceforge page.
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When he said investigating maybe that means he's diverting to France to check out the Normandy region personally just to make make sure the roads, the food and wine are still there and not going off to strange places. Of course a visit to Bastogne and the surrounding areas is also a must. You just can't investigate enough to ensure the issue is resolved properly.