I have to admit it is a bit confusing and doesn't follow any logical thread.Is it a discussion about what needs to be done to make the SEOW/IL2 system into an effective strategy game or is it a list of issues that need to be resolved in the current system as it stands? The thread appears to be a mixture of both.
You may think of this thread as just my rambling thought process but I will try to address the questions raised concerning intent as I believe that is an important qustion many people are afraid to ask. It is not a discussion about what needs to be done to make the SEOW/IL2 system into an effective strategy game. It also is not a list of issues that need to be resolved in the current system as it stands? I have no say in what the people who volunteer their precious free time in regards to any enhancements in either SEOW or HSFX may wish to work on nor would I be comfortable asking them to work on anything I wished for. I have made one wish list request but readily accepted that 4Shades saw issues with my request and didn't wish to pursue it.
What I enjoy and what I'm looking for out of this thread is a discussion on how the existing system can be used to compensate for the issues that I outlined.
As almost everyone knows I'm relatively new to SEOW and I'm still in what you may call the apprentice level of campaign development. While some of the question I ask may seem impertinent to more experienced users I'm not sure how the point of the thread could have ever been construed as a request for new features. The developers have never ask my opinion in regards to anything pertaining to development and I would not expect them too.
I'm not sure that I care so much about SEOW being a strategy game as I'm interested in SEOW in terms of the atmosphere that it helps to engender. While the topic of the thread is SEOW as a strategy game I'm really only exploring what that means to the people that take an interest in it's development. It may very well already be the best strategy game available, I honestly have no way of judging that. If it is the best strategy game I would like to know why?I for one don't see SEOW with IL2 as being a strategy game at all. If anything I haven't seen anything else anywhere that even comes to close.
I will say this, learning my way through the extraordinary complexity of the SEOW database has been a challenge that few people I suspect would have the patience for. At times it has been extremely frustrating and I have often considered giving it up altogether. Which brings me to my final point in answering Hawk's questions. I have listed my personal reasons for attempting this thread but there is another reason. I would like to make it less painful for anyone attempting to learn the system in the future. Some future users may be strategy game enthusiast and if there is a long term future for SEOW it is in this area that it lies. The information contained in the database represent perhaps 10s of thousands of man hours of research in a data format that is very unique. I would hate to see that lost when IL-2 is no longer played.