I'm working on the new Murmansk map and I cannot see in-map industrial areas, so I think I can use the Factory_Partial option to let the proper buildings appear.
Wiki:
Installation_Type = "Factory Partial" --> places a factory building object with partial damage tracking, with normal factory production
So, building a new map I only have to set the coordinates for a factory building object, haven't I? Which are the objects the code will put into the mission files?
Factory_partial
Moderator: SEOW Developers
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Factory_partial
22GCT_Gross
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Hi Gross,
In HSFX5 they added a new factory building object that was listed as a ship type. This allowed the building to log partial damage events to the eventlog. As far as I remember, this object looks like a standard 3-stack factory building.
You can find the internal code format for the Factory_Partial in the Destruction_Targets_HSFX table, "Factory_Partial" field:
Cheers,
4S
In HSFX5 they added a new factory building object that was listed as a ship type. This allowed the building to log partial damage events to the eventlog. As far as I remember, this object looks like a standard 3-stack factory building.
You can find the internal code format for the Factory_Partial in the Destruction_Targets_HSFX table, "Factory_Partial" field:
Code: Select all
ships.Ship$Factory1
4S
IV/JG7_4Shades
SEOW Developer

SEOW Developer

Diego, if there are no factory objects in this map, you could let the Industrial table empty, then commandants will place them as they want in their templates.
As I said to Mike, it would be useful to include a Information table in the database where you can write all details for campaign administrators. For instance, I put a Admin Pilot Recon Report.
As I said to Mike, it would be useful to include a Information table in the database where you can write all details for campaign administrators. For instance, I put a Admin Pilot Recon Report.
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- Posts: 302
- Joined: Fri 13 Apr 2007 1:13 pm
- Location: Italy