SEDCS::Unknown Stationary unit type: vehicles.stationary.OBS$OBSUnit. Check template compatibility with your HistorySFX Mod setting in the "Campaign Modes" tab.
Basically all the command and control features in HSFX are for single player mode including the ground observer objects. It is possible to use cameras and assign them to one side or the other but that is not going to work for the AI. The other option is to have humans in ground vehicles fill that rule but again that means no AI interaction.
Hopefully someway to incorporate real time intel into the functions of the AI both ground and air will come along but there are bigger issues that need solved first.
Last edited by Zoi on Thu 25 Apr 2013 4:16 pm, edited 1 time in total.
Following on Gross' suggestion, use "OBSUnit" as Object_Type in Object_Specifications and Object_Costs tables, and use "Infantry.1-AxisInfantry" as the Single_Mobile_Form.
Thank you very much 22GCT_Gross for your suggestion and the other for your quick answer.
I just turn the type into Spy for more readability on the map
This kind of unit is very usefull when we don't play with radar and give a part of news flight route strategy. We put this unit into town and airfield so we must make route without this spot point. It's fun