Can I add fuel dumps?

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EJGr.Ost_Chamel
Posts: 56
Joined: Sun 14 Jan 2007 11:37 pm
Location: Germany
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Can I add fuel dumps?

Post by EJGr.Ost_Chamel »

Hi folks,

I am actually trying to adapt the "Star of Afrika" template for the use with the newst features - especially fuel/supply-tracking. So I have to add enough transport vehicles to carry the supply around (easy!) but I would also like to add some more storage points for fuel. I found out how to add resupply points ( I placed one at Rotunda Segnali) but at Gazala I want to have a fuel storage that can be destroyed by the enemy or by your own demolition teams. I could add a supply drop there via DB edit (didn't check this out yet, but shouldn't be too difficult), but as this is the key position of the map, a few nice big fuel storage tanks would look much more realistic at this place.
So here comes my question: Is it possible , to add fuel tank objects (object 62 , object 71 or similar) to a template and to make SEOW treat them like the tanks that come with the maps - track its holding, its destruction and so on? I couldn't find a way and I am afraid, that it's not possible. But maybe I am wrong.

Greetings
Chamel
IV/JG7_4Shades
Posts: 2237
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Chamel,

The short answer is YES! You can do this in several ways.

Method 1: New Industrial Installation
You can simply add a new record to the Industrial_Installations table to designate a new "Fuel" installation. You need to specify the Map, the City, the city Sector, the installation name (Location field), and its coordinates IA_X, IA_Y and IA_Z (=360). Give it a capacity (in litres). Check out similar installations in other maps to get the format right. Just by creating this record you will get the MP to display a fuel dump icon on the map. :) But you won't see anything in-game! :( To make sure you get some fuel tanks there, you will have to add fuel tank objects as Scenery to your template. The drawback with this method is that the scenery fuel tanks may not appear destroyed automatically.

The central point of this method is that you can add industrial installations anywhere you like by adding records to the Industrial_Installations table.


Method 2: Massed Supply Drops
Here is a more ad hoc method. Whenever you unload supply onto the ground (i.e. not at an airbase or fuel dump), you create a Supply Drop. Supply drops are rendered in the MP by a S icon, and are visible in-game by fuel drums or (medium and large) fuel tanks, according to the amount of fuel held. Supply Drops are targetable by all units, including by demolition teams. If you wanted to make a large fuel dump that had fuel tank objects placed and managed for destruction automatically by SEOW, you could simply unload a large amount of fuel there. Make several such Supply Drops and you will get a complex of live, targetable fuel tanks.

Of course, you co do this directly by adding records to the Supply_Drops table. The Supply_Name field is a whole number starting at 1. You can put anything for Transport_Unit, and use the campaign start time as the sequence number, i.e. "13 March 1941 0300 hrs" = 194103130300.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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EJGr.Ost_Chamel
Posts: 56
Joined: Sun 14 Jan 2007 11:37 pm
Location: Germany
Contact:

Post by EJGr.Ost_Chamel »

Thank you very much for your loooong answer! Image
I will test this the next weekend! Image

Greetings :mrgreen:

Chamel
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