Ju-52 + 18xPara?
Moderator: SEOW Developers
-
- Posts: 4
- Joined: Mon 04 Jun 2007 9:24 am
Ju-52 + 18xPara?
Hello,
Our squad are currently enjoying an Italy campaign, and our Luftwaffe forces have one Ju-52 3MG5E Tante Ju seaplane, that is used for recon.
When plotting a mission for it, under loadout, there is an option for 18xPara. What is this exactly? Parafrags? Or Paratroopers? Or is this feature not implemented?
Cheers,
GK
Our squad are currently enjoying an Italy campaign, and our Luftwaffe forces have one Ju-52 3MG5E Tante Ju seaplane, that is used for recon.
When plotting a mission for it, under loadout, there is an option for 18xPara. What is this exactly? Parafrags? Or Paratroopers? Or is this feature not implemented?
Cheers,
GK
-
- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
That is 18 paratroopers. There is no support for its use as yet, although some people are now playing SEOW with the IL2 sound mod, so there is increasing call for SEOW to support things like human recon flights and human supply drop flights, so if we are going to support those we might as well add paratrooper drops as well. What do you think?
Cheers,
4Shades
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
-
- Posts: 4
- Joined: Mon 04 Jun 2007 9:24 am
-
- Posts: 37
- Joined: Fri 12 Jan 2007 5:31 am
Hi there,
As I understand it, IL2 does not keep a record in the mission file of the actual paratroop drop (parachute hitting the ground?) event. In this case, my only sugestion for a "work around" of its inclusion could be to see from the mission file, whether the Ju-52 reached a waypoint, which is designated as the drop-off point. If there is no enemy units within a set radius of that point, then it is assumed that the drop was sucessful. Conversely, if there are enemy units within that radius, we then assume that the mission has failed. If sucessful, then at the end of the mission, half a dozen bunkers? are then placed within the drop area radius. Why bunkers? Well paratroopers mainly had light weapons, lacked transport and were there to hold a piece of real estate till relieved. Large departures from this formula tended to lead to things like Arnhem. Not sure if all of this is possible, but have noticed a paratroop drop over a bridge while running Loewengrin's DCG in one mission and finding it was captured before the start of the next mission.
Regards, Warg
As I understand it, IL2 does not keep a record in the mission file of the actual paratroop drop (parachute hitting the ground?) event. In this case, my only sugestion for a "work around" of its inclusion could be to see from the mission file, whether the Ju-52 reached a waypoint, which is designated as the drop-off point. If there is no enemy units within a set radius of that point, then it is assumed that the drop was sucessful. Conversely, if there are enemy units within that radius, we then assume that the mission has failed. If sucessful, then at the end of the mission, half a dozen bunkers? are then placed within the drop area radius. Why bunkers? Well paratroopers mainly had light weapons, lacked transport and were there to hold a piece of real estate till relieved. Large departures from this formula tended to lead to things like Arnhem. Not sure if all of this is possible, but have noticed a paratroop drop over a bridge while running Loewengrin's DCG in one mission and finding it was captured before the start of the next mission.
Regards, Warg
-
- Posts: 32
- Joined: Sun 14 Jan 2007 3:32 pm
- Location: North Atlantic
-
- Posts: 37
- Joined: Wed 17 Oct 2007 9:18 pm
-
- Posts: 302
- Joined: Fri 13 Apr 2007 1:13 pm
- Location: Italy
Any news on the subject?
My suggestion is:
1. some ground infantry units are to be elected as paratroops in the object_specifications table (a new column);
2. By freight MP menu, a transport air unit loads the paras;
3. Create a transport air mission with a (S) supply drop order; MP checks if a freight exists; if the freight is corrisponding to a para unit type, MP handles it like the fuel supply drop;
4.. if case is human flight, we can type the smoke order on keyborad, like the human recon or human supply drop;
5. after analyzing, the units appear where smoke were typed, or where order was located.
I would not use the loadout option.
My suggestion is:
1. some ground infantry units are to be elected as paratroops in the object_specifications table (a new column);
2. By freight MP menu, a transport air unit loads the paras;
3. Create a transport air mission with a (S) supply drop order; MP checks if a freight exists; if the freight is corrisponding to a para unit type, MP handles it like the fuel supply drop;
4.. if case is human flight, we can type the smoke order on keyborad, like the human recon or human supply drop;
5. after analyzing, the units appear where smoke were typed, or where order was located.
I would not use the loadout option.
22GCT_Gross
-
- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
-
- Posts: 37
- Joined: Wed 17 Oct 2007 9:18 pm
-
- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
-
- Posts: 37
- Joined: Wed 17 Oct 2007 9:18 pm
-
- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Happy New Year Raven!
I am working towards a new release of SEOW. Among other juicy features, it will include paratroop assaults. Most of the code is already written, but I am stalled on debugging at the moment because of RL issues.
But, yes, paratroop assaults will be added, so your campaigns will soon be able to use both gliders and paratroopers.
Cheers,
4Shades
I am working towards a new release of SEOW. Among other juicy features, it will include paratroop assaults. Most of the code is already written, but I am stalled on debugging at the moment because of RL issues.
But, yes, paratroop assaults will be added, so your campaigns will soon be able to use both gliders and paratroopers.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
-
- Posts: 37
- Joined: Wed 17 Oct 2007 9:18 pm