Last New Guinea trk review request

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102nd-YU-devill
Posts: 1006
Joined: Wed Nov 11, 2009 5:49 pm
Location: France

Post by 102nd-YU-devill » Wed Feb 17, 2010 7:09 am

I must say I agree with Ikey, the bomb fuse mod brings a whole different challenge... Now my bomb runs are much more carefully planned and thought of. It gives me much more satisfaction when I sink a ship now, since it is not a milk run as it used to be.

I will never switch it off!
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LLv16_Paddington
Posts: 96
Joined: Mon Jun 09, 2008 3:40 am
Location: Kuusankoski, Finland

Post by LLv16_Paddington » Wed Feb 17, 2010 12:06 pm

I do like it too...

Skip bombing was to easy. carrier could be sunk whit 2 planes and if you plot your flight bath correct. It was 90 times of hundred that it was successful.

Dive bombing is there limit that will it take to fun of it. You need trop bomb little earlier and if not sure targets altitude there is big change that bomb won't detonate...

But still. I think this mod is step for better than worse.
If you find me. I'll be shot down.
II/JG77Hawk_5
Posts: 933
Joined: Sun Feb 17, 2008 6:36 am
Location: Central Coast NSW Australia

Post by II/JG77Hawk_5 » Thu Feb 18, 2010 2:42 am

Its puts you more into the realms of flying in a WWII simulation instead of just blowing stuff up in a game.
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