Hosting/Technical etc
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Just a request for Axis agreement.
I would like to change the default supply drop object from the current default large fuel tank to a small pallet such as one of these as is appropriate for the MTO.
46BoxCoverMed_D
46BoxCoverMed
46BoxCoverBig_D
46BoxCoverBig
I believe these adequately represent a supply drop of 10000 litres or less without being a huge object on the map. Maybe the "big" version above could be used as it could cover up to 20000 litres.
Being mostly desert textures in the Malta map can we use the desert version?
Although this is not the right thread for this maybe we could adapt these to our other HQ campaigns as I don't usually see a supply drop larger that 20000 anyway and the large tank is not realistic is it?
I would like to change the default supply drop object from the current default large fuel tank to a small pallet such as one of these as is appropriate for the MTO.
46BoxCoverMed_D
46BoxCoverMed
46BoxCoverBig_D
46BoxCoverBig
I believe these adequately represent a supply drop of 10000 litres or less without being a huge object on the map. Maybe the "big" version above could be used as it could cover up to 20000 litres.
Being mostly desert textures in the Malta map can we use the desert version?
Although this is not the right thread for this maybe we could adapt these to our other HQ campaigns as I don't usually see a supply drop larger that 20000 anyway and the large tank is not realistic is it?
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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Silly me.
I thought the object was defined in the DB but couldn't find it. Digging in the code at ScourceForge found this in the ModSupply.vb file. It was in the section that defines the object type in a Supply Drop.
Edit: Hang on a minute. I'm having a Chimp moment here. If this is the correct code then how come, in the France campaign for example, a small supply drop still created a large Airfield tank on the map in mission.
Checking campaign settings I find Supply_Unit_Weight set to 1.
As the code shows above the object is defined by multiples of the CS_Supply_Unit_Weight and the above example shows 3x 2x etc.. Doesn't this lead to 3 litres, 2 litres, 1 litre etc and as such, isn't any drop going to be the huge tank that we always see now days as they are always going to be bigger than 3 litres?
As we now use 1 litre to 1 Kg relationship maybe the multipliers should be in say, multiples of thousands? Eg 3000, 2000, 1000 and the objects maybe redefined? Maybe then the size of the supply drop object and the quantity will reflect the type and size of drop?
Sorry for the wordy thinking. Is this even right?
Throw me another banana.
I thought the object was defined in the DB but couldn't find it. Digging in the code at ScourceForge found this in the ModSupply.vb file. It was in the section that defines the object type in a Supply Drop.
So I'm guessing I'm out of luck as its coded into the DCS. Only way is to code a new version DCS with different objects for the different sized drops.'Choose the building object based on supply holding.
1690 If thisResource.intHolding > 3 * CS_Supply_Unit_Weight Then
1691 strBuilding &= " House$AirdromeFuelTank"
1692 ElseIf thisResource.intHolding > 2 * CS_Supply_Unit_Weight Then
1693 strBuilding &= " House$AirdromeFuelTankW"
1694 ElseIf thisResource.intHolding > CS_Supply_Unit_Weight Then
1695 strBuilding &= " House$AirdromeTank1" & strWinter
1696 ElseIf dblDice < 0.5 Then
1697 strBuilding &= " House$AirdromeBarrelBlock1" & strWinter
1698 Else
1699 strBuilding &= " House$AirdromeBarrelBlock2" & strWinter
1700 End If
Edit: Hang on a minute. I'm having a Chimp moment here. If this is the correct code then how come, in the France campaign for example, a small supply drop still created a large Airfield tank on the map in mission.
Checking campaign settings I find Supply_Unit_Weight set to 1.
As the code shows above the object is defined by multiples of the CS_Supply_Unit_Weight and the above example shows 3x 2x etc.. Doesn't this lead to 3 litres, 2 litres, 1 litre etc and as such, isn't any drop going to be the huge tank that we always see now days as they are always going to be bigger than 3 litres?
As we now use 1 litre to 1 Kg relationship maybe the multipliers should be in say, multiples of thousands? Eg 3000, 2000, 1000 and the objects maybe redefined? Maybe then the size of the supply drop object and the quantity will reflect the type and size of drop?
Sorry for the wordy thinking. Is this even right?
Throw me another banana.
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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Yes. The green ones do.
46BoxCoverMedW
46BoxCoverBigW
To give a sense of scale, the 46BoxCoverMedW reaches head/shoulder height for an in game peep/person. The small crates visible are the size of a small tea chest and are the same size as shown in both objects. The Big variant is much bigger and about 10 foot or more high and wide,
46BoxCoverMedW
46BoxCoverBigW
To give a sense of scale, the 46BoxCoverMedW reaches head/shoulder height for an in game peep/person. The small crates visible are the size of a small tea chest and are the same size as shown in both objects. The Big variant is much bigger and about 10 foot or more high and wide,
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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- Posts: 933
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