No. Simply enable the mods listed above.LLv34_Untamo wrote:S!
So what do we enable in JSGME? Like so?:
1. HSFX
2. EXPERT MODE
3. SEOWpack
SEOWPack MTO
Moderator: Petr
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- Joined: Tue Jun 11, 2013 2:34 am
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- Posts: 459
- Joined: Thu Mar 04, 2010 4:41 am
If you have not allready downloaded pls wait until we provide a new link.
Due to my fault a file is missing in the mod pack that contains the seabases for NW Africa. So better to wait while this is fixed than downloading now.
For those who already have downloaded, we can hopefully provide a way to just add the file and not having to download again.
I'm sure our Spanish modders will be able to fix this in no time. Thanks guys!
Due to my fault a file is missing in the mod pack that contains the seabases for NW Africa. So better to wait while this is fixed than downloading now.
For those who already have downloaded, we can hopefully provide a way to just add the file and not having to download again.
I'm sure our Spanish modders will be able to fix this in no time. Thanks guys!
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- Posts: 56
- Joined: Thu Aug 22, 2013 7:46 am
Hey Petr, et al.
Downloaded SEOWpack MTO 1.6 this morning. Installed without problems. Running as instructed:
History HSFX Mod
MTO SEOWPack v1.6
SEOW Transferring Mission Fix (Optional)
Have the Maps, splashscreen, missions, mod folder etc... So do not know if this is related to the seabase correction mentioned but....
I am missing these aircraft from the final Planeset within FMB either flyable or AI only.
Do I need to do anything else to get these aircraft enabled?
Allied
Wellington
Beaufort, Mk.I
Martin Maryland
Short Sunderland
Axis
CR.42 FB,1939
BR-20
*Note have CR.42, 1942 just not the FB version.
Thank You for your efforts along with everyone else involved with this campaign.
Tip
*Edit... Okay belay that. Just read the Plane subsitutions sticky.
Allied
Wellington (IL-4)
Beaufort, Mk.I (A-20D-7)
Martin Maryland (Blehiem MkI)
Short Sunderland (H8K1)
Axis
CR.42 FB,1939 (Regular CR.42, 1942 I presume)
BR-20 (DB-3m, Ki-21-II, or Dornier 17)
Thanks again,
Tip
Downloaded SEOWpack MTO 1.6 this morning. Installed without problems. Running as instructed:
History HSFX Mod
MTO SEOWPack v1.6
SEOW Transferring Mission Fix (Optional)
Have the Maps, splashscreen, missions, mod folder etc... So do not know if this is related to the seabase correction mentioned but....
I am missing these aircraft from the final Planeset within FMB either flyable or AI only.
Do I need to do anything else to get these aircraft enabled?
Allied
Wellington
Beaufort, Mk.I
Martin Maryland
Short Sunderland
Axis
CR.42 FB,1939
BR-20
*Note have CR.42, 1942 just not the FB version.
Thank You for your efforts along with everyone else involved with this campaign.
Tip
*Edit... Okay belay that. Just read the Plane subsitutions sticky.
Allied
Wellington (IL-4)
Beaufort, Mk.I (A-20D-7)
Martin Maryland (Blehiem MkI)
Short Sunderland (H8K1)
Axis
CR.42 FB,1939 (Regular CR.42, 1942 I presume)
BR-20 (DB-3m, Ki-21-II, or Dornier 17)
Thanks again,
Tip
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- Joined: Thu Nov 12, 2009 1:21 pm
- Contact:
I just reworked the tga background screen for all those like me doesn't have a 4:3 screen but a more modern 16:9 or like.
As you can see the end of the main image merge better due to the black background color.
However is compatible with all tipe screen.
Hope you like it. Just as suggestion for next time.
download here: http://www.sendspace.com/file/ejclqu
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- Joined: Sat Jan 26, 2008 3:07 am
- Location: Perth, Western Australia
Updated version 1.7
Greetings,
There's an updated version of the Modpack which can be downloaded from here:
REMOVED, DOWNLOAD 1.8
It includes new seaplane bases for NW_Africa.
There's been reported some issues with ships, if you find any errors/bugs please report them ASAP.
Thank you all.
There's an updated version of the Modpack which can be downloaded from here:
REMOVED, DOWNLOAD 1.8
It includes new seaplane bases for NW_Africa.
There's been reported some issues with ships, if you find any errors/bugs please report them ASAP.
Thank you all.
Re: Updated version 1.7
First thanks for the hard work! I love the screens and skins!CC_Tofolo wrote:Greetings,
There's been reported some issues with ships, if you find any errors/bugs please report them ASAP.
Thank you all.
Second, can you give a bit more info regarding these bugs? What are we looking for? An error? Strange results?
Cheers,
Petr
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- Joined: Tue Jun 11, 2013 2:34 am
The SEOWpack Team presents the last version (we hope this will be really the latest), SEOWpack MTO v1.8 after we solved and checked some little problems with the technics-ships and other details.
You can download the SEOWpack MTO v1.8 from two links:
USE LINKS IN FIRST POST
You can download the SEOWpack MTO v1.8 from two links:
USE LINKS IN FIRST POST
Last edited by Ala13_biker on Sat Sep 14, 2013 2:18 am, edited 1 time in total.
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- Posts: 147
- Joined: Thu Nov 12, 2009 3:41 pm
Good question!
When designing the campaign I felt the inmap game did not have enough space to the East and this would force Italian convoys to sail to close to Malta, which in turn would make it too easy for the Allies to intercept.
So, IL2 allows to extend the map using the right coordinates even if the in game map does not cover the same "space".
So in the planner, you'll be able to move "off-map". And in game, the ships will be in the right location. Good navigational skills will be a nice bonus
When designing the campaign I felt the inmap game did not have enough space to the East and this would force Italian convoys to sail to close to Malta, which in turn would make it too easy for the Allies to intercept.
So, IL2 allows to extend the map using the right coordinates even if the in game map does not cover the same "space".
So in the planner, you'll be able to move "off-map". And in game, the ships will be in the right location. Good navigational skills will be a nice bonus
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- Joined: Tue Feb 28, 2012 8:21 am