Pilots Bail out at the beginning of the mission.

A forum for design and development discussions regarding this multisector campaign.

Moderator: Petr

Petr
Posts: 765
Joined: Fri Jul 10, 2009 3:07 am

Post by Petr » Tue Oct 15, 2013 4:02 am

Results of the test RE baling out at the start of the mission have been proven without a doubt to be client related and caused by somehow taking a track which triggers the SE function of...bailing out.

After many tests, it was seen that the issue also popped up when using a completely different server with a SE mission of a previous campaign.

The issue did not pose itself when renaming the mission to not start with SE.

We agreed that the best thing to do would be to download a working game which does not have this issue.

Cheers,
Petr
Ala13_Florete
Posts: 61
Joined: Sat Jul 27, 2013 6:13 am

Post by Ala13_Florete » Tue Oct 15, 2013 2:11 pm

Solved! Thank you very much Peter for your patience. In the end, we have reinstalled the simulator and now there are no more jumps. A X file less for Murder and Escally :lol:.

Nus Vemus!
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"Todo arde si le aplicas la chispa adecuada"
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