Hidden COOP Slots
Moderators: IV/JG7_4Shades, 22GCT_Gross
Hidden COOP Slots
Are we going to use this in any/all of the campaigns? I don't know how to use it yet, or if it would be difficult, but NOT knowing what the enemy brings to the battle at the beginning of the engagement would be a very nice addition to immersion, IMO.
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Charlie, please take a look into this, really it is simple and significant.
22GCT_Gross
www.22GCT.it
www.22GCT.it
Re: Hidden COOP Slots
What about selective intelligence?Flatspin wrote:Are we going to use this in any/all of the campaigns? I don't know how to use it yet, or if it would be difficult, but NOT knowing what the enemy brings to the battle at the beginning of the engagement would be a very nice addition to immersion, IMO.
It was not often in real life that you wouldn't know anything at all about the opposition.
Well, we do have a kind of selective intelligence. Looking at the costs table will indicate what technology is available to the enemy at the start of the campaign, we just don't know exactly which they are using and in what numbers.
As the war goes on, that intel sketch will be filled in with details from flown missions, eg: we know the enemy has access to X, X1, and Y2 planes...but we actually see them flying only Y2's.
As the war goes on, that intel sketch will be filled in with details from flown missions, eg: we know the enemy has access to X, X1, and Y2 planes...but we actually see them flying only Y2's.
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Red Pilots just have to put a R_ in front of their HL names.
Blue pilots a B_. OR if you cennect by Direct IP you have to do this infront of your pilot name.
I am very much in favour of this also. But I did not want to burden players with too much all at once.
We used this in TheSlot last Saturday as there were only a few of us.
The 'ordeal' of getting started is nearly behind us. To start to use this for mission 2's onwards would be a great enhancement IMO.
Blue pilots a B_. OR if you cennect by Direct IP you have to do this infront of your pilot name.
I am very much in favour of this also. But I did not want to burden players with too much all at once.
We used this in TheSlot last Saturday as there were only a few of us.
The 'ordeal' of getting started is nearly behind us. To start to use this for mission 2's onwards would be a great enhancement IMO.
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