Hosting/Technical etc

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WTE_Ikey
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Post by WTE_Ikey » Wed Apr 18, 2012 8:24 am

All being well 5's hosting Malta Thursday night @ 1900hrs WA time.
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Post by IV/JG7_4Shades » Wed Apr 18, 2012 8:47 am

Go ahead guys. I won't be around as I have a Thursday night commitment.
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Post by WTE_Ikey » Thu Apr 19, 2012 3:39 pm

Now going to run it tonight (Fri) @ 2000 hrs WA time.
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Post by WTE_Ikey » Sun Jun 03, 2012 7:42 am

Axis planning for 0300hrs is done.. :shock:
look forward to viewing results near end of month.

Pearl Harbour here I come!!
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Post by II/JG77Hawk_5 » Sun Jun 03, 2012 8:47 am

Don't forget to take the Mrs's for a spin in a P40 will you eh mate? :wink: Have fun!!
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Post by IV/JG7_4Shades » Sun Jun 03, 2012 8:59 am

Enjoy Ikey!
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Post by II/JG77Hawk_5 » Sat Jun 09, 2012 10:57 pm

Just a request for Axis agreement.
I would like to change the default supply drop object from the current default large fuel tank to a small pallet such as one of these as is appropriate for the MTO.

Image 46BoxCoverMed_D

Image 46BoxCoverMed

Image 46BoxCoverBig_D

Image 46BoxCoverBig

I believe these adequately represent a supply drop of 10000 litres or less without being a huge object on the map. Maybe the "big" version above could be used as it could cover up to 20000 litres.

Being mostly desert textures in the Malta map can we use the desert version?

Although this is not the right thread for this maybe we could adapt these to our other HQ campaigns as I don't usually see a supply drop larger that 20000 anyway and the large tank is not realistic is it?
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Post by IV/JG7_4Shades » Sun Jun 10, 2012 2:16 am

Sounds good to me.

Cheers,
4S
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Post by II/JG77Hawk_5 » Sun Jun 10, 2012 10:50 am

Silly me.
I thought the object was defined in the DB but couldn't find it. Digging in the code at ScourceForge found this in the ModSupply.vb file. It was in the section that defines the object type in a Supply Drop.
'Choose the building object based on supply holding.

1690 If thisResource.intHolding > 3 * CS_Supply_Unit_Weight Then

1691 strBuilding &= " House$AirdromeFuelTank"

1692 ElseIf thisResource.intHolding > 2 * CS_Supply_Unit_Weight Then

1693 strBuilding &= " House$AirdromeFuelTankW"

1694 ElseIf thisResource.intHolding > CS_Supply_Unit_Weight Then

1695 strBuilding &= " House$AirdromeTank1" & strWinter

1696 ElseIf dblDice < 0.5 Then

1697 strBuilding &= " House$AirdromeBarrelBlock1" & strWinter

1698 Else

1699 strBuilding &= " House$AirdromeBarrelBlock2" & strWinter

1700 End If
So I'm guessing I'm out of luck as its coded into the DCS. Only way is to code a new version DCS with different objects for the different sized drops.

:wink:


Edit: Hang on a minute. I'm having a Chimp moment here. If this is the correct code then how come, in the France campaign for example, a small supply drop still created a large Airfield tank on the map in mission.

Checking campaign settings I find Supply_Unit_Weight set to 1.
As the code shows above the object is defined by multiples of the CS_Supply_Unit_Weight and the above example shows 3x 2x etc.. Doesn't this lead to 3 litres, 2 litres, 1 litre etc and as such, isn't any drop going to be the huge tank that we always see now days as they are always going to be bigger than 3 litres?

As we now use 1 litre to 1 Kg relationship maybe the multipliers should be in say, multiples of thousands? Eg 3000, 2000, 1000 and the objects maybe redefined? Maybe then the size of the supply drop object and the quantity will reflect the type and size of drop?

Sorry for the wordy thinking. Is this even right?
Throw me another banana.
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Post by IV/JG7_4Shades » Sun Jun 10, 2012 6:45 pm

You could be correct - it could be a bug. I will investigate. Certainly I should put the actual ovject definitions inside Destruction_Targets table so they can be varied at will.

Cheers,
4S
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Post by IV/JG7_4Shades » Sun Jun 10, 2012 7:27 pm

Do those pallets have snow-covered variants?
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Post by II/JG77Hawk_5 » Mon Jun 11, 2012 12:10 am

Yes. The green ones do.

Image 46BoxCoverMedW

Image 46BoxCoverBigW


To give a sense of scale, the 46BoxCoverMedW reaches head/shoulder height for an in game peep/person. The small crates visible are the size of a small tea chest and are the same size as shown in both objects. The Big variant is much bigger and about 10 foot or more high and wide,
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Post by II/JG77Hawk_5 » Mon Jun 18, 2012 4:13 am

Allied planning for 03:00Hrs complete.
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Post by II/JG77Hawk_5 » Sat Jun 23, 2012 11:44 am

Mission hosted Saturday the 24th June.

Good result for Axis forces.

Curses you Hun scoundrels! :evil:
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Post by WTE_Ikey » Mon Jun 25, 2012 7:12 am

About time luck went our way. 8)
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