PQ16 Campaign MOD

General meeting area for all participants in the PQ16 Barents Sea May 1942 campaign run by ITA-SEOW. SEOW HQ standards of behaviour and courtesy apply.
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22GCT_Gross
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PQ16 Campaign MOD

Post by 22GCT_Gross » Sat Feb 02, 2013 9:32 am

III STAGE - MOD REQUIRED - Edit 2nd of June

3. Advanced Barrage mode (After EXPERT) can be disabled.
PQ16 Mod overwrites it.

III STAGE - MOD REQUIRED - Edit 26th of May


that is mandatory for any player.

III Stage Mods settings:
1. HSFX history mod
2. EXPERT mode
3. Advanced Barrage mode (After EXPERT) - deprecated
4. PQ16 Campaign Mod
5. Barents Sea Map correction
6. Perfect Map Textures (optional)
7. Exe 384MB or Exe 512MB (optional)

PQ16 Campaign Mod Contents:
- Transferring MOD
- Customized Technics (seow) (new)
Instructions:
- Put the new PQ16CampaignMod.rar into the JSGMEMODS folder and extract there. You'll find a new mod called "PQ16 Campaign Mod".

Barents Sea Map correction Mod Contents:
- Correction for Nautsi airbase. Trees on Nautsi runway removed. A big thanks to Geoff (242sqn_Cat). At the moment it's a mod to be added, once included in the next HSFX releases you could disable it.
Instructions:
- Put into the game ROOT and EXTRACT there. You should find a new mod folder called "Barents Sea Map correction"

Exe 384MB or Exe 512MB (optional)
The mod improves your IL2 dedicated RAM (96 MB on stock, 256 MB on History).
Barents Sea is a heavy map and PQ16 is a large campaign.
IL2 dedicated RAM is increasing as long as the mission goes on.
It is possible you can saturate your standard IL2 dedicated RAM; that's why you could enable more memory to be allocated to Il2.exe process.
- Go to HSFX V6 Tools & Read me's/Ivans il2 exe's folder and you should find a rar file containing all version of the mod. Extract there, choose the folder you want and copy it into the JSGMEMODS folder. Enable the mod.
Remember to check it out before playing the campaign mission. Someones have experienced game loading errors with larger ram mod file.

NB: Disable all MODS before updatings.

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Last edited by 22GCT_Gross on Sun Jun 02, 2013 6:31 am, edited 14 times in total.
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LW/JG10_subg
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Post by LW/JG10_subg » Thu Feb 07, 2013 8:26 am

Being a bit dumb as I am always unconfident withthe mods thing until I get used to it but:
Have downloaded folder.
dragged and dropped whole folder (PQ16 Campaign) into JSGME folder in Game folder
It appears in my JSGME shortcut when I open
but as I go to enable it I get a warning:
see bottom of page below.

Is it OK to continue or do I need to do something different at any stage?
Thanks in advance.


"1F525F183F1F8672" has already been altered by the "SEOW Transferring Mission Fix" mod.
"2E9578127D95A19E" has already been altered by the "SEOW Transferring Mission Fix" mod.
"3B1B43628B6992BC" has already been altered by the "SEOW Transferring Mission Fix" mod.
"54E01FDC5B3373C8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"5DB5DFC8E59C3302" has already been altered by the "SEOW Transferring Mission Fix" mod.
"60D24974FB63D916" has already been altered by the "SEOW Transferring Mission Fix" mod.
"6A0295A0CE96011A" has already been altered by the "SEOW Transferring Mission Fix" mod.
"BC4A3CB2FB0F0B58" has already been altered by the "SEOW Transferring Mission Fix" mod.
"D627541ADBF228F8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"technics.ini" has already been altered by the "EXPERT mode" mod.
102nd-YU-devill
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Post by 102nd-YU-devill » Mon Feb 11, 2013 11:28 am

Hi,

can one of the admins/designers please generate and send me a changelog of the technics file?

I would like to know what is customized since the campaign briefing doesn't mention this kind of details.

Thanks!
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22GCT_Gross
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Post by 22GCT_Gross » Mon Feb 11, 2013 12:29 pm

I adopted the seow-techincs.ini provided by 4shades in the factory MPpublic/technics/ folder.
Use the Technics tool integated in any MP to review the data.
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Post by 22GCT_Gross » Mon Feb 11, 2013 12:31 pm

LW/JG10_subg wrote:Being a bit dumb as I am always unconfident withthe mods thing until I get used to it but:
Have downloaded folder.
dragged and dropped whole folder (PQ16 Campaign) into JSGME folder in Game folder
It appears in my JSGME shortcut when I open
but as I go to enable it I get a warning:
see bottom of page below.

Is it OK to continue or do I need to do something different at any stage?
Thanks in advance.


"1F525F183F1F8672" has already been altered by the "SEOW Transferring Mission Fix" mod.
"2E9578127D95A19E" has already been altered by the "SEOW Transferring Mission Fix" mod.
"3B1B43628B6992BC" has already been altered by the "SEOW Transferring Mission Fix" mod.
"54E01FDC5B3373C8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"5DB5DFC8E59C3302" has already been altered by the "SEOW Transferring Mission Fix" mod.
"60D24974FB63D916" has already been altered by the "SEOW Transferring Mission Fix" mod.
"6A0295A0CE96011A" has already been altered by the "SEOW Transferring Mission Fix" mod.
"BC4A3CB2FB0F0B58" has already been altered by the "SEOW Transferring Mission Fix" mod.
"D627541ADBF228F8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"technics.ini" has already been altered by the "EXPERT mode" mod.
The Mod contains the Transferring Mission Mod and the technics.in customized.
Say Yes when asked to overwrite.
Enable the PQ16 mod as last mod.
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Post by 22GCT_Gross » Tue Feb 26, 2013 11:32 am

Please download the new MOD required for all the players and enable it.
See first post in this thread.
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Petr
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Post by Petr » Tue Feb 26, 2013 11:40 am

Hi Diego, thanks for the very fast action! And off course to Cat!

Link does not work for me!
72sq_SilVal
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Post by 72sq_SilVal » Tue Feb 26, 2013 12:22 pm

Link does not work for me too!
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LW/JG10_subg
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Post by LW/JG10_subg » Tue Feb 26, 2013 2:49 pm

same here.
Also in advance - will this replace last mod in JSMG folder or add to it?
Hence in JSMG tool we need to add this across to active mods etc?
thanks in advance
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Post by 22GCT_Gross » Tue Feb 26, 2013 3:54 pm

You were right: I had modified the filename and the link was broken.

That is an ADDITIONAL MOD.
That's why if a new HSFX version will be released, you will not need this additional MOD any more but you will still need the PQ16 MOD. So it's better to keep them separated.
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EAF331 Stuntman
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Post by EAF331 Stuntman » Sat May 18, 2013 6:06 am

Can a full list of required and optional mods be posted please? There is confusion what to be used in addition to these two mods mentioned above.
22GCT_Gross
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Post by 22GCT_Gross » Sat May 18, 2013 8:02 am

Please check the FIRST post
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Post by 22GCT_Gross » Sun May 19, 2013 6:52 am

Please check again.
Yesterday's file is deprecated
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Post by 22GCT_Gross » Sun May 26, 2013 4:03 pm

Please check the first post.
We are restoring the PQ16 original mod.
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PA-Dore
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Post by PA-Dore » Mon May 27, 2013 2:14 pm

OK done Diego ^^

Just one remark:

The Advanced Barrage mode overwrites the technics.ini of the EXPERT mode, that's correct. Then, when we activate the PQ16 Campaign Mod, the technic.ini is overwritten again.

This means that the Advanced Barrage mode will not work, except if the PQ16 Campaign Mod was built including the Advanced Barrage mode. Perhaps you did it?
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