PQ16 Campaign MOD
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PQ16 Campaign MOD
III STAGE - MOD REQUIRED - Edit 2nd of June
3. Advanced Barrage mode (After EXPERT) can be disabled.
PQ16 Mod overwrites it.
III STAGE - MOD REQUIRED - Edit 26th of May
that is mandatory for any player.
III Stage Mods settings:
1. HSFX history mod
2. EXPERT mode
3. Advanced Barrage mode (After EXPERT) - deprecated
4. PQ16 Campaign Mod
5. Barents Sea Map correction
6. Perfect Map Textures (optional)
7. Exe 384MB or Exe 512MB (optional)
PQ16 Campaign Mod Contents:
- Transferring MOD
- Customized Technics (seow) (new)
Instructions:
- Put the new PQ16CampaignMod.rar into the JSGMEMODS folder and extract there. You'll find a new mod called "PQ16 Campaign Mod".
Barents Sea Map correction Mod Contents:
- Correction for Nautsi airbase. Trees on Nautsi runway removed. A big thanks to Geoff (242sqn_Cat). At the moment it's a mod to be added, once included in the next HSFX releases you could disable it.
Instructions:
- Put into the game ROOT and EXTRACT there. You should find a new mod folder called "Barents Sea Map correction"
Exe 384MB or Exe 512MB (optional)
The mod improves your IL2 dedicated RAM (96 MB on stock, 256 MB on History).
Barents Sea is a heavy map and PQ16 is a large campaign.
IL2 dedicated RAM is increasing as long as the mission goes on.
It is possible you can saturate your standard IL2 dedicated RAM; that's why you could enable more memory to be allocated to Il2.exe process.
- Go to HSFX V6 Tools & Read me's/Ivans il2 exe's folder and you should find a rar file containing all version of the mod. Extract there, choose the folder you want and copy it into the JSGMEMODS folder. Enable the mod.
Remember to check it out before playing the campaign mission. Someones have experienced game loading errors with larger ram mod file.
NB: Disable all MODS before updatings.
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3. Advanced Barrage mode (After EXPERT) can be disabled.
PQ16 Mod overwrites it.
III STAGE - MOD REQUIRED - Edit 26th of May
that is mandatory for any player.
III Stage Mods settings:
1. HSFX history mod
2. EXPERT mode
3. Advanced Barrage mode (After EXPERT) - deprecated
4. PQ16 Campaign Mod
5. Barents Sea Map correction
6. Perfect Map Textures (optional)
7. Exe 384MB or Exe 512MB (optional)
PQ16 Campaign Mod Contents:
- Transferring MOD
- Customized Technics (seow) (new)
Instructions:
- Put the new PQ16CampaignMod.rar into the JSGMEMODS folder and extract there. You'll find a new mod called "PQ16 Campaign Mod".
Barents Sea Map correction Mod Contents:
- Correction for Nautsi airbase. Trees on Nautsi runway removed. A big thanks to Geoff (242sqn_Cat). At the moment it's a mod to be added, once included in the next HSFX releases you could disable it.
Instructions:
- Put into the game ROOT and EXTRACT there. You should find a new mod folder called "Barents Sea Map correction"
Exe 384MB or Exe 512MB (optional)
The mod improves your IL2 dedicated RAM (96 MB on stock, 256 MB on History).
Barents Sea is a heavy map and PQ16 is a large campaign.
IL2 dedicated RAM is increasing as long as the mission goes on.
It is possible you can saturate your standard IL2 dedicated RAM; that's why you could enable more memory to be allocated to Il2.exe process.
- Go to HSFX V6 Tools & Read me's/Ivans il2 exe's folder and you should find a rar file containing all version of the mod. Extract there, choose the folder you want and copy it into the JSGMEMODS folder. Enable the mod.
Remember to check it out before playing the campaign mission. Someones have experienced game loading errors with larger ram mod file.
NB: Disable all MODS before updatings.
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Last edited by 22GCT_Gross on Sun Jun 02, 2013 6:31 am, edited 14 times in total.
22GCT_Gross
www.22GCT.it
www.22GCT.it
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Being a bit dumb as I am always unconfident withthe mods thing until I get used to it but:
Have downloaded folder.
dragged and dropped whole folder (PQ16 Campaign) into JSGME folder in Game folder
It appears in my JSGME shortcut when I open
but as I go to enable it I get a warning:
see bottom of page below.
Is it OK to continue or do I need to do something different at any stage?
Thanks in advance.
"1F525F183F1F8672" has already been altered by the "SEOW Transferring Mission Fix" mod.
"2E9578127D95A19E" has already been altered by the "SEOW Transferring Mission Fix" mod.
"3B1B43628B6992BC" has already been altered by the "SEOW Transferring Mission Fix" mod.
"54E01FDC5B3373C8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"5DB5DFC8E59C3302" has already been altered by the "SEOW Transferring Mission Fix" mod.
"60D24974FB63D916" has already been altered by the "SEOW Transferring Mission Fix" mod.
"6A0295A0CE96011A" has already been altered by the "SEOW Transferring Mission Fix" mod.
"BC4A3CB2FB0F0B58" has already been altered by the "SEOW Transferring Mission Fix" mod.
"D627541ADBF228F8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"technics.ini" has already been altered by the "EXPERT mode" mod.
Have downloaded folder.
dragged and dropped whole folder (PQ16 Campaign) into JSGME folder in Game folder
It appears in my JSGME shortcut when I open
but as I go to enable it I get a warning:
see bottom of page below.
Is it OK to continue or do I need to do something different at any stage?
Thanks in advance.
"1F525F183F1F8672" has already been altered by the "SEOW Transferring Mission Fix" mod.
"2E9578127D95A19E" has already been altered by the "SEOW Transferring Mission Fix" mod.
"3B1B43628B6992BC" has already been altered by the "SEOW Transferring Mission Fix" mod.
"54E01FDC5B3373C8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"5DB5DFC8E59C3302" has already been altered by the "SEOW Transferring Mission Fix" mod.
"60D24974FB63D916" has already been altered by the "SEOW Transferring Mission Fix" mod.
"6A0295A0CE96011A" has already been altered by the "SEOW Transferring Mission Fix" mod.
"BC4A3CB2FB0F0B58" has already been altered by the "SEOW Transferring Mission Fix" mod.
"D627541ADBF228F8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"technics.ini" has already been altered by the "EXPERT mode" mod.
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I adopted the seow-techincs.ini provided by 4shades in the factory MPpublic/technics/ folder.
Use the Technics tool integated in any MP to review the data.
Use the Technics tool integated in any MP to review the data.
22GCT_Gross
www.22GCT.it
www.22GCT.it
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The Mod contains the Transferring Mission Mod and the technics.in customized.LW/JG10_subg wrote:Being a bit dumb as I am always unconfident withthe mods thing until I get used to it but:
Have downloaded folder.
dragged and dropped whole folder (PQ16 Campaign) into JSGME folder in Game folder
It appears in my JSGME shortcut when I open
but as I go to enable it I get a warning:
see bottom of page below.
Is it OK to continue or do I need to do something different at any stage?
Thanks in advance.
"1F525F183F1F8672" has already been altered by the "SEOW Transferring Mission Fix" mod.
"2E9578127D95A19E" has already been altered by the "SEOW Transferring Mission Fix" mod.
"3B1B43628B6992BC" has already been altered by the "SEOW Transferring Mission Fix" mod.
"54E01FDC5B3373C8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"5DB5DFC8E59C3302" has already been altered by the "SEOW Transferring Mission Fix" mod.
"60D24974FB63D916" has already been altered by the "SEOW Transferring Mission Fix" mod.
"6A0295A0CE96011A" has already been altered by the "SEOW Transferring Mission Fix" mod.
"BC4A3CB2FB0F0B58" has already been altered by the "SEOW Transferring Mission Fix" mod.
"D627541ADBF228F8" has already been altered by the "SEOW Transferring Mission Fix" mod.
"technics.ini" has already been altered by the "EXPERT mode" mod.
Say Yes when asked to overwrite.
Enable the PQ16 mod as last mod.
22GCT_Gross
www.22GCT.it
www.22GCT.it
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Please download the new MOD required for all the players and enable it.
See first post in this thread.
See first post in this thread.
22GCT_Gross
www.22GCT.it
www.22GCT.it
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You were right: I had modified the filename and the link was broken.
That is an ADDITIONAL MOD.
That's why if a new HSFX version will be released, you will not need this additional MOD any more but you will still need the PQ16 MOD. So it's better to keep them separated.
That is an ADDITIONAL MOD.
That's why if a new HSFX version will be released, you will not need this additional MOD any more but you will still need the PQ16 MOD. So it's better to keep them separated.
22GCT_Gross
www.22GCT.it
www.22GCT.it
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- Posts: 1210
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OK done Diego ^^
Just one remark:
The Advanced Barrage mode overwrites the technics.ini of the EXPERT mode, that's correct. Then, when we activate the PQ16 Campaign Mod, the technic.ini is overwritten again.
This means that the Advanced Barrage mode will not work, except if the PQ16 Campaign Mod was built including the Advanced Barrage mode. Perhaps you did it?
Just one remark:
The Advanced Barrage mode overwrites the technics.ini of the EXPERT mode, that's correct. Then, when we activate the PQ16 Campaign Mod, the technic.ini is overwritten again.
This means that the Advanced Barrage mode will not work, except if the PQ16 Campaign Mod was built including the Advanced Barrage mode. Perhaps you did it?