Let's try this with no barrage restrictions for now.
Cheers,
4S
Volodarsk Volinskiy is now active
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- Posts: 2029
- Joined: Sat Jan 26, 2008 3:07 am
- Location: Perth, Western Australia
Volodarsk Volinskiy is now active
IV/JG7_4Shades
SEOW Developer
SEOW Developer
-
- Posts: 2029
- Joined: Sat Jan 26, 2008 3:07 am
- Location: Perth, Western Australia
Re: Volodarsk Volinskiy is now active
Well that didn't last long. The game did not perform properly, and here are some notes about what I observed.
*) Map size was 10km, with small village/town and small forest areas
*) Axis soldiers: 84 ; Allied soldiers: 601
*) Barrages: 35
*) No TeamSwitch was available for either side - logic was defined and present as usual
*) Blue side experienced CTDs around the 19 minute mark
*) No SEOW Log tool operations - log scripts were defined and present as usual
*) Playability was good for Red side, no complaints on Blue side either
*) Zhitomir map played perfectly.
Because there was no log tool, I could not analyze any results. Therefore I have disabled the VV 10km map. Perhaps 600+ soldiers is just too much for a 10km map!
My hypothesis is that IFA2 starts to fail if missions are too complex. Failure modes are not catastrophic - different things start to fail progressively as complexity increases. But what complexity is ok?
Here are some 5km map missions that have worked perfectly:
Cherniahov 1400 hours 30 Dec 1943: 162+143 = 305 soldiers, 12 barrages
Cherniahov 1500 hours 30 Dec 1943: 158+137 = 295 soldiers, 22 barrages
Cherniahov 1600 hours 30 Dec 1943: 91+199 = 290 soldiers, 18 barrages
Dabryn 0500 hours 30 Dec 1943: 98+122 = 220 soldiers, 8 barrages
Dabryn 0600 hours 30 Dec 1943: 78+192 = 270 soldiers, 7 barrages
Dabryn 0700 hours 30 Dec 1943: 72+181 = 253 soldiers, 4 barrages
Ushomir 0700 hours 30 Dec 1943: 379+130 = 509 soldiers, 25 barrages
Ushomir 0800 hours 30 Dec 1943: 145+56 = 201 soldiers, 11 barrages
Cheers,
4S
*) Map size was 10km, with small village/town and small forest areas
*) Axis soldiers: 84 ; Allied soldiers: 601
*) Barrages: 35
*) No TeamSwitch was available for either side - logic was defined and present as usual
*) Blue side experienced CTDs around the 19 minute mark
*) No SEOW Log tool operations - log scripts were defined and present as usual
*) Playability was good for Red side, no complaints on Blue side either
*) Zhitomir map played perfectly.
Because there was no log tool, I could not analyze any results. Therefore I have disabled the VV 10km map. Perhaps 600+ soldiers is just too much for a 10km map!
My hypothesis is that IFA2 starts to fail if missions are too complex. Failure modes are not catastrophic - different things start to fail progressively as complexity increases. But what complexity is ok?
Here are some 5km map missions that have worked perfectly:
Cherniahov 1400 hours 30 Dec 1943: 162+143 = 305 soldiers, 12 barrages
Cherniahov 1500 hours 30 Dec 1943: 158+137 = 295 soldiers, 22 barrages
Cherniahov 1600 hours 30 Dec 1943: 91+199 = 290 soldiers, 18 barrages
Dabryn 0500 hours 30 Dec 1943: 98+122 = 220 soldiers, 8 barrages
Dabryn 0600 hours 30 Dec 1943: 78+192 = 270 soldiers, 7 barrages
Dabryn 0700 hours 30 Dec 1943: 72+181 = 253 soldiers, 4 barrages
Ushomir 0700 hours 30 Dec 1943: 379+130 = 509 soldiers, 25 barrages
Ushomir 0800 hours 30 Dec 1943: 145+56 = 201 soldiers, 11 barrages
Cheers,
4S
IV/JG7_4Shades
SEOW Developer
SEOW Developer