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− | Cette page est en cours de traduction, les liens ne sont pas encore opérationnels. | + | ''Cette page est en cours de traduction, les liens ne sont pas encore tous opérationnels.'' |
===<u>"Unités aériennes"</u>=== | ===<u>"Unités aériennes"</u>=== | ||
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* [[DCS#Campaign_Modes|Temporary Airbases]]<br> | * [[DCS#Campaign_Modes|Temporary Airbases]]<br> | ||
− | ===<u>" | + | ===<u>"Unités terre"</u>=== |
* [[SE Ground Movement Model|4 Ground Movement Modes]]<br> | * [[SE Ground Movement Model|4 Ground Movement Modes]]<br> | ||
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* [[DCS#.22Environments.22|Vehicle Breakdown Rate]]<br> | * [[DCS#.22Environments.22|Vehicle Breakdown Rate]]<br> | ||
− | ===<u>" | + | ===<u>"Unités Mer"</u>=== |
* [[DCS#.22Campaign_Modes.22|Disembarkation Delays]] <br> | * [[DCS#.22Campaign_Modes.22|Disembarkation Delays]] <br> | ||
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* [[DCS#.22Campaign_Modes.22|Truncate Sea Missions]]<br> | * [[DCS#.22Campaign_Modes.22|Truncate Sea Missions]]<br> | ||
− | ===<u>" | + | ===<u>"Objets"</u>=== |
* [[Artillery emplacements|Automatic Artillery Emplacements]]<br> | * [[Artillery emplacements|Automatic Artillery Emplacements]]<br> | ||
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* [[DCS#.22Environments.22|Wreckage Objects Rate placed]]<br> | * [[DCS#.22Environments.22|Wreckage Objects Rate placed]]<br> | ||
− | ===<u>" | + | ===<u>"Paramètres Généraux de Campagne"</u>=== |
* [[DCS#.22Territorial_Control.22|Airbase/Bridge/Control Point Radius]]<br> | * [[DCS#.22Territorial_Control.22|Airbase/Bridge/Control Point Radius]]<br> |
Version du 19 juin 2009 à 15:43
Cette page est en cours de traduction, les liens ne sont pas encore tous opérationnels.
Sommaire
"Unités aériennes"
- Aircraft breakdown
- Aircraft Capture at Overrun Airbases
- Aircraft PaintSchemes
- Air Starts or not at Temporary Airbases
- Air Starts or not for Escorts
- Air Starts or not for Glider Flight
- Allied and Axis Skill Settings
- Ceilings settings: Maximum Speed or Maximum Ceilings
- Delayed Flights
- Disembarkation Delays
- Enforce Landings
- Fuel Limit
- Human-Flyable Recon, Supply and Paratroop Flights
- Idle Consumption
- Initial Unit Fuel Load
- Interrogate Captured Pilots
- Limit of Aircraft Flying per Mission
- Loadouts
- Offmap/Withdraw Flights
- Propaganda Leaflet Drops
- Radio Silence
- Refits Delays
- Strategic Bombing
- Take-Offs Under Enemy Fire
- Temporary Airbases
"Unités terre"
- 4 Ground Movement Modes
- Artillery Engagement Ranges
- Command, Control, Communication and Intelligence
- Command/Control: Rapid arrangement of units
- Demolition Actions
- Disembarkation Delays
- Dynamic Morale
- Global Supply Consumption
- Idle Consumption
- Initial Unit Fuel Load
- Load all Ground/Sea Units with Maximum Strength
- Maximum number of FMB Waypoints
- Maximum planned duration
- Partial Damage of Combined Units
- Limit of Platoons Moving per Mission
- Rail Operations
- Rocket Barrages
- Spy Units
- Territorial Control Settings
- Task Forces
- Truncate Ground Missions
- Vehicle Breakdown Rate
"Unités Mer"
- Disembarkation Delays
- Global Supply Consumption
- Global Unit Morale
- Idle Consumption
- Initial Unit Fuel Load
- Load all Ground/Sea Units with Maximum Strength
- Limit of Flotillas Moving per Mission
- Maximum planned duration
- Naval Rate of Fire
- Truncate Sea Missions
"Objets"
- Automatic Artillery Emplacements
- Barrage Ballons
- Bridge Repair Time
- Burning Wreckage of Aircraft
- Burning Wreckage of Grounds Units
- Burning Wreckage of Infrastructures
- Burning Wreckage of Sea Units
- HistorySFX Mod Objects
- Idle Aircraft parking rate
- Industrial Repair Time
- Initial Infrastructures Fuel Load
- Wreckage Objects Rate placed
"Paramètres Généraux de Campagne"
- Airbase/Bridge/Control Point Radius
- Automatically upload mission and log files to MySQL buffer table
- Bridge Repair
- Bridge Repair Time
- Clock Advances
- DCS Web Script (HTTP POST)
- Dynamic Reconnaissance
- Extended MP Font Support and National Insignias
- Factory Production and Reinforcements
- File and folder location
- Fog of War
- Frontlines settings
- Fuel/Supply Tracking
- Fuel Supply Initial
- Global Supply Consumption
- Global Unit Morale
- Industrial Production rate
- Industrial Repair
- Industrial Repair Time
- Industrial Targets
- Initial Campaign Intelligence
- Load all Ground/Sea Units with Maximum Strength
- Multi-Sector Campaigning
- Recon Decay Rate
- Selectable Host Seat
- Statistics Engine Configuration
- Supply Production rate
- Territorial Control Settings