Search found 20 matches

by VT-51_Razor
Sat 25 Feb 2012 12:41 am
Forum: General Discussion
Topic: Editing carriers landings
Replies: 6
Views: 3064

Thanks Shades, I'll give that a try. :)
by VT-51_Razor
Fri 24 Feb 2012 10:13 pm
Forum: General Discussion
Topic: Editing carriers landings
Replies: 6
Views: 3064

Relax, it just works. :D It is a good idea to place the the second-last waypoint (the one before landing) approximately where the carrier will be at the end of the mission. The AI will fly to the second-last waypoint, then fly direct to the carrier's actual position. Cheers, 4S Shades, this has alw...
by VT-51_Razor
Tue 14 Feb 2012 10:53 am
Forum: Campaign Development Notes
Topic: CV-6 Action Reports and Logs
Replies: 3
Views: 8531

No, but thanks for bringing that up. I will right now! They have been there for several years now though.
by VT-51_Razor
Mon 13 Feb 2012 9:35 pm
Forum: Campaign Development Notes
Topic: CV-6 Action Reports and Logs
Replies: 3
Views: 8531

Zoi, Just saw this post, it's been a while since visiting here. I thought you might find these links interesting: http://pacific.valka.cz/forces/tf58.htm http://pacific.valka.cz/forces/tf38.htm I found then very useful in making historical like coops for my squad in tracing the combat history of the...
by VT-51_Razor
Sat 26 Mar 2011 10:07 am
Forum: Campaign Noticeboard
Topic: database of SEOW squadrons
Replies: 4
Views: 8316

I think it's the latter Malysh. The idea is a good one and not overestimated at all. I believe that a place like the SimHQ forums would be a place where you might get a better response. Or maybe over at the FISK forum: http://www.gofisc.com/
by VT-51_Razor
Fri 25 Feb 2011 8:45 am
Forum: Campaign Noticeboard
Topic: database of SEOW squadrons
Replies: 4
Views: 8316

Air Group 51 is a medium sized squad based in the US. We are continually faced with the same problem - finding other squads to fly against in an SEOW campaign. Our problem is somewhat exacerbated by the fact that we are a US Navy carrier based squad and have a hard time finding opponents that prefer...
by VT-51_Razor
Mon 03 Jan 2011 10:56 am
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

Actually there are 6 objects. 3 are high vis red and white socks, and 3 are OD.

[Buildings]
0_bld House$sockstrong
1_bld House$sockmiddle
2_bld House$socknone
3_bld House$Camo_sockstrong
4_bld House$Camo_sockmiddle
5_bld House$Camo_socknone

Their object numbers are 1082 - 1087
by VT-51_Razor
Sun 02 Jan 2011 7:51 pm
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

AH SOOooo. That is very cool Shades, but in the case of a carrier campaign, a carrier skipper could be royally screwed if he plans his carrier's movements for the next mission based on a buggered forecast! :shock: The result of it could be disastrous, and in RL it would never happen since the skippe...
by VT-51_Razor
Sun 02 Jan 2011 3:10 pm
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

How is it that you can have different wind speed/direction for Axis and Allies??

EDIT: I forgot to mention, that is AWESOME!!! :wink:
by VT-51_Razor
Sat 01 Jan 2011 11:38 pm
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

Anything else you need tested Shades? You all have done so much for this community, it's the least we can do to try to give something back. Just ask, and we will attempt to comply. :wink:
by VT-51_Razor
Sat 01 Jan 2011 3:31 pm
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

Nor does the wind speed or direction have any affect or influence whatsoever on the direction of drift of a parachute. This is as it has always been with the modded version and Fireball's wind mod.
by VT-51_Razor
Sat 01 Jan 2011 3:23 pm
Forum: Technical Discussion
Topic: TD 4.10 and SEOW
Replies: 39
Views: 10407

Shades, I hope you don't mind, but I took the liberty of looking into this, and it does not appear that any of the smoke objects are affected by the wind direction or speed. I went up to 20+ knots with no discernible results. This was with a clean install of 4.10 in a coop. I also had the properties...
by VT-51_Razor
Fri 07 Aug 2009 9:44 am
Forum: General Discussion
Topic: Modded Maps?
Replies: 6
Views: 3362

Thanks Shades.
by VT-51_Razor
Thu 06 Aug 2009 5:17 pm
Forum: General Discussion
Topic: Modded Maps?
Replies: 6
Views: 3362

Thanks Gross! This is excellent news. :D
by VT-51_Razor
Thu 06 Aug 2009 10:20 am
Forum: General Discussion
Topic: Modded Maps?
Replies: 6
Views: 3362

Thanks PA-Dore! :D

By "Mediterranean", do you mean the MTO map, or the vol_ItalyAfricaGreece?