AAA in the middle of the runway

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62_Anubis
Posts: 53
Joined: Wed 05 Jan 2011 4:38 pm
Location: Castellon, Spain

AAA in the middle of the runway

Post by 62_Anubis »

Title says all... I have 1 AAA in the runway starting point, so when I select my plane and start the mission, the plane blows in the air.

What tables can I edit to fix this...

According to eventlog, the plane was destroyed by "86_Static"

Thanks in advance.
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
Contact:

Post by PA-Dore »

Bonjour Anubis,

Shades has built a nice tool for this: Connect as admin, left-clic on the unit, then right-click on it and you can modify the location (and bearing).
62_Anubis
Posts: 53
Joined: Wed 05 Jan 2011 4:38 pm
Location: Castellon, Spain

Post by 62_Anubis »

Thanks for your answer, but I wanted to avoid logging as admin because I´m part of one side and didn´t want to see anything that I shouldn´t ;)

But I´ve found it in objmissiondata !!!

Now it´s done!

As an improvement for next version, could be a selfcheck that prevents AAA from being in the runway!

Many thanks again!
IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Anubis,

Some people actually want to block runways with AAA sometimes. :shock:

Commanders should be able move units if there is CC control in force as well. I guess there are many ways to skin this cat, and a blanket rule for all artillery objects is possible too. I'll think about it.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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