Title says all... I have 1 AAA in the runway starting point, so when I select my plane and start the mission, the plane blows in the air.
What tables can I edit to fix this...
According to eventlog, the plane was destroyed by "86_Static"
Thanks in advance.
AAA in the middle of the runway
Moderator: SEOW Developers
Thanks for your answer, but I wanted to avoid logging as admin because I´m part of one side and didn´t want to see anything that I shouldn´t 
But I´ve found it in objmissiondata !!!
Now it´s done!
As an improvement for next version, could be a selfcheck that prevents AAA from being in the runway!
Many thanks again!

But I´ve found it in objmissiondata !!!
Now it´s done!
As an improvement for next version, could be a selfcheck that prevents AAA from being in the runway!
Many thanks again!
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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Anubis,
Some people actually want to block runways with AAA sometimes.
Commanders should be able move units if there is CC control in force as well. I guess there are many ways to skin this cat, and a blanket rule for all artillery objects is possible too. I'll think about it.
Cheers,
4Shades
Some people actually want to block runways with AAA sometimes.

Commanders should be able move units if there is CC control in force as well. I guess there are many ways to skin this cat, and a blanket rule for all artillery objects is possible too. I'll think about it.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

SEOW Developer
