Search found 30 matches

by 242Sqn_Chap
Mon 22 Dec 2014 2:05 pm
Forum: meta-SEOW Development
Topic: Introducing meta-SEOW
Replies: 7
Views: 11769

Re: Introducing meta-SEOW

Badger and I worked out how to run Iron Front (install using Play with Six but playing using A2:CO's inbuilt mod enabler) yesterday. I mounted the auto-generated seow arma map, put about 5 platoons on it, added High Command function and started ordering the formations about. Works a treat !. (althou...
by 242Sqn_Chap
Sat 02 Nov 2013 1:42 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33805

Easy to put a new aircraft waypoint type in, Charlie
Excellent, and a field so as to qualify only specific planes to be able to use it ? (a la Photo-recon without the photo's)
by 242Sqn_Chap
Fri 01 Nov 2013 11:34 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33805

Ground Objects Experience now also effects accuracy. This is what I was told about it by FC. Its not written anywhere, it was only because I was able to chat to him for a couple of hours at Zagreb airport earlier this year that I know about this at all. Rookie:- Should be less accurate Normal:- Abou...
by 242Sqn_Chap
Fri 01 Nov 2013 11:24 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33805

So this is directly used with artillery barrages and if the spotter waypoint is set to the barrage point and your circling above, the object hit accuracy goes up? Its not linked to artillery barrages which could be a little confusing. That is something that we added in hsfx and this is a default 4....
by 242Sqn_Chap
Thu 31 Oct 2013 12:54 pm
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33805

Support for the new Waypoint type for aircraft in 4.12, Artillery Spotter. The way this works in il2 itself is that the spotter aircraft reduces the inaccuracy offset factor spread (its randomized) for all artillery type objects within a radius of the Artillery Spotter WP aircraft. Works for both ai...
by 242Sqn_Chap
Mon 06 May 2013 6:48 pm
Forum: General Discussion
Topic: Updates of MP and DB
Replies: 6
Views: 9092

Same problem here Zoi. Same error message from the sepia.php....db error on line 24 or similar...

Also going to wait.
by 242Sqn_Chap
Tue 29 May 2012 10:16 am
Forum: General Discussion
Topic: Arma 2 in WWII
Replies: 19
Views: 22776

Multiplayer: ARMA2: 70-80 humans practically in COOP (depending on hardware), 230400 theoretical limit (144 * 4 (144 groups per side, 4 sides * 400) humans, depending on number of slots/soldiers created as playble in mission CMBN: 2 humans (commanders) + large numbers of AI actors (probably about a ...
by 242Sqn_Chap
Mon 28 May 2012 2:19 pm
Forum: General Discussion
Topic: Arma 2 in WWII
Replies: 19
Views: 22776

Maybe this has got too involved in detail too quickly ?. The thing that stands out really is the potential willingness to use other games, it could be any of many.... to resolve aspects of a campaign. Seow is a great campaign overlay but it need not limit itself to just input from il2. Justus alread...
by 242Sqn_Chap
Sun 27 May 2012 11:23 am
Forum: General Discussion
Topic: Arma 2 in WWII
Replies: 19
Views: 22776

(Arma IIOA etc is Ok...I have them.) However I do have reservations:- The scale that is possible in Combat mission is also possible in ARMA2. Not in the ARMA II I have it isn't. Arma has performance issues with large numbers of anything. It always did, its better now but not good. Its other weakness...
by 242Sqn_Chap
Sat 26 May 2012 3:22 pm
Forum: General Discussion
Topic: Arma 2 in WWII
Replies: 19
Views: 22776

The Arma II engine is superb.... But I woud say its the wrong scale for a 'seow' kind of approach. Its a FPS shooter, you are one person...or at most you can take a vehicle. You can control upto 12 ai (or about 3 vehicles...) but the scale of anything you were to play out in an Arma II type battle w...
by 242Sqn_Chap
Thu 05 Nov 2009 10:28 pm
Forum: Technical Discussion
Topic: COMING SOON: Korea Map for SEOW
Replies: 16
Views: 5764

PA_Dore is just an incredible SEOW MP mapmaking Machine !

How do you do it John Pierre ?

( I am really glad that you do though !) :)
by 242Sqn_Chap
Wed 28 Oct 2009 10:16 pm
Forum: General Discussion
Topic: HSFX v4 released
Replies: 13
Views: 8269

Those screenshots look beautiful :)

Please ask the AUthors to contact us over at 242sqn forums.
by 242Sqn_Chap
Wed 28 Oct 2009 1:10 pm
Forum: Campaign Noticeboard
Topic: next season - a big campaign you are invited
Replies: 40
Views: 33668

JUNE 4th 1942 Multisector Campaign Status:- HSFXv4 is released and 4Shades has just released a wonderful new SEOW update to support it. All of the required sectors have been added to the MP ( PA_Dore, Gross, Brigstock & Chap). The templates are 'roughly' populated and now we have to finalise th...
by 242Sqn_Chap
Tue 20 Oct 2009 6:44 am
Forum: General Discussion
Topic: semireal AA, artillery AI on Tanks and Vehicles etc.
Replies: 1
Views: 2305

I love the idea of this....

But in testing I got pages and pages of error logs from it (from every vehicle and every gun in the mission !). Hope Zuti is sucessful in his debugging. Its a great idea but until its debugged its not really usable. :(
by 242Sqn_Chap
Tue 20 Oct 2009 6:27 am
Forum: General Discussion
Topic: HSFX v4 released
Replies: 13
Views: 8269

HSFX v4 released

This has been about 5 months in development. There have been many improvements. Its 4.09m native. And uses fully compressed IL2 SFS archive architecture so there has been a considerable improvement in performance. Read me and also torrent download links for those interested:- http://www.242sqn.com/p...